Esempio n. 1
0
        private static void SaveGame(FeudalGameEngine game)
        {
            var dto = new DTOGameSave()
            {
                Money         = game.Money,
                PeasantsCount = game.PeasantsCount,
                Settings      = new DTOGameSettingsSave()
                {
                    MaxPeasantCount     = game.Settings.MaxPeasantCount,
                    PeasantsTargetCount = game.Settings.PeasantsTargetCount,
                    PeasantSpawnChance  = game.Settings.PeasantSpawnChance
                }
            };
            var serializer = new DataContractJsonSerializer(typeof(DTOGameSave));

            using var fileStream = new FileStream($"{Directory.GetCurrentDirectory()}\\save.json", FileMode.Truncate);
            serializer.WriteObject(fileStream, dto);
        }
Esempio n. 2
0
 //for load
 public FeudalGameEngine(DTOGameSave gameSave)
 {
     Settings       = new FeudalGameSettings(gameSave.Settings);
     _peasantsCount = gameSave.PeasantsCount;
     Init();
 }