Esempio n. 1
0
        static void Main(string[] args)
        {
            Console.OutputEncoding = Encoding.UTF8;

            // Game g1 = new Game("monopoly", 19.99m, new DateTime(1970, 01, 31));

            // Game g2 = new Game("Scrabble", 9.99m, new DateTime(1980, 06, 30));

            ComputerGame cg1 = new ComputerGame("Sonic", 19.99m, new DateTime(1990, 03, 15), "U");

            ComputerGame cg2 = new ComputerGame("Mario", 10.99m, new DateTime(1995, 11, 17), "7");


            // DisplayGame(g1);
            //DisplayGame(g2);
            DisplayGame(cg1);
            DisplayGame(cg2);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            //  Game g1 = new Game("Monster Hunter 4 Ultimate", 45.00m, new DateTime(2015, 06, 06));

            // Game g2 = new Game() { ReleaseDate = new DateTime(2019, 8, 25) };

            //  Console.WriteLine(g1);
            // Console.WriteLine(g2);

            ComputerGame cg1 = new ComputerGame("Outer Worlds", 45.00m, new DateTime(2019, 10, 25), "18");
            ComputerGame cg2 = new ComputerGame("CyberPunk 2077", 69.99m, new DateTime(2020, 4, 26), "18");

            Console.WriteLine(cg1);
            Console.WriteLine(cg2);

            DisplayGame(cg1);
            DisplayGame(cg2);
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            Game g1 =
                new ComputerGame("Monopoly", 19.99m, new DateTime(1970, 01, 31), 8);


            Game g2 =
                new ComputerGame("Cluedo", 15.99m, new DateTime(1965, 02, 26), 12);

            //  Game g2 =
            //    new Game() { Price = 10.99m, ReleaseDate = new DateTime(2000, 6, 15) };


            ComputerGame cg1 = new ComputerGame("Pong", 49.99m, new DateTime(1985, 08, 20), 12);
            ComputerGame cg2 = new ComputerGame("Galaga", 55.99m, new DateTime(1983, 10, 19), 16);

            //Console.WriteLine(g1.ToString());

            DisplayGame(g1);
            DisplayGame(g2);
            DisplayGame(cg1);
            DisplayGame(cg2);
        }