Esempio n. 1
0
        static public PointXYZ Move(PointXYZ p, float dx, float dy, float dz)
        {
            float[,] T = new float[, ] {
                { 1, 0, 0, 0 },
                { 0, 1, 0, 0 },
                { 0, 0, 1, 0 },
                { dx, dy, dz, 1 }
            };

            AT.MatrixMul(p, T);
            return(p);
        }
Esempio n. 2
0
        static public void Scaling(PointXYZ p, float kx, float ky, float kz)
        {
            float[,] scale_matrix =
            {
                { kx,  0,  0, 0 },
                {  0, ky,  0, 0 },
                {  0,  0, kz, 0 },
                {  0,  0,  0, 1 }
            };

            AT.MatrixMul(p, scale_matrix);
        }
Esempio n. 3
0
        static public void RotateZ(PointXYZ p, double angle)
        {
            double rangle = Math.PI * angle / 180;
            float  sin    = (float)Math.Sin(rangle);
            float  cos    = (float)Math.Cos(rangle);

            float[,] rotation_matrix =
            {
                { cos,  sin, 0, 0 },
                { -sin, cos, 0, 0 },
                {    0,   0, 1, 0 },
                {    0,   0, 0, 1 }
            };
            AT.MatrixMul(p, rotation_matrix);
        }
Esempio n. 4
0
        //public static void MatrixMul(Point3d point, float[,] mat) {
        //    float[,] m1 = {
        //        { 0, 0, 0, 0 },
        //        { point.X, point.Y, point.Z, 1 },
        //        { 0, 0, 0 , 0},
        //        { 0, 0, 0 , 0}
        //    },
        //        m2 = {
        //        { 0, 0, 0, 0 },
        //        { 0, 0, 0, 0 },
        //        { 0, 0, 0, 0 },
        //        { 0, 0, 0, 0 }
        //    };

        //    for (int i = 0; i < 3; i++)
        //        for (int j = 0; j < 3; j++)
        //            for (int k = 0; k < 3; k++)
        //                m2[i, j] += m1[i, k] * mat[k, j];

        //    point.X = m2[1, 0];
        //    point.Y = m2[1, 1];
        //    point.Z = m2[1, 2];
        //}
        static public void MatrixMul(PointXYZ p, float[,] matr2)
        {
            float[,] c   = new float[1, 4];
            float[,] xyz = { { p.X, p.Y, p.Z, 1 } };

            for (int j = 0; j < 4; ++j)
            {
                for (int r = 0; r < 4; ++r)
                {
                    c[0, j] += xyz[0, r] * matr2[r, j];
                }
            }
            p.X = c[0, 0];
            p.Y = c[0, 1];
            p.Z = c[0, 2];
        }
Esempio n. 5
0
 public Figure(Figure side)
 {
     Points = side.Points.Select(pt => new PointXYZ(pt.X, pt.Y, pt.Z)).ToList();
     Center = new PointXYZ(side.Center);
 }
Esempio n. 6
0
 public PointXYZ(PointXYZ p)
 {
     X = p.X;
     Y = p.Y;
     Z = p.Z;
 }