Esempio n. 1
0
        public NTree <Puzzle>[] construireTree(Puzzle puz)
        {
            //allAdded.Add(puz);
            List <Puzzle> oriz = generateO(puz);
            List <Puzzle> vert = generateV(puz);

            //Console.WriteLine(oriz.Count+" "+vert.Count);
            if (oriz.Count == 0 && vert.Count == 0)
            {
                NTree <Puzzle>[] nTree1 = new NTree <Puzzle> [0];
                return(null);
            }
            int c    = 0;
            int size = oriz.Count + vert.Count;

            NTree <Puzzle>[] nTree = new NTree <Puzzle> [size];
            foreach (var e in oriz)
            {
                nTree[c] = new NTree <Puzzle>(e);
                c++;
            }
            foreach (var e in vert)
            {
                nTree[c] = new NTree <Puzzle>(e);
                c++;
            }
            return(nTree);
        }
Esempio n. 2
0
        public RepoPuzzle(Puzzle puzzle, Puzzle goal)
        {
            tree      = new NTree <Puzzle>(puzzle);
            this.puz  = puzzle;
            this.goal = goal;
            Tuple <int, int> tuple = new Tuple <int, int>(puzzle.IndexE.First, puzzle.IndexE.Second);
            Dictionary <int, List <Puzzle> > dictionary = new Dictionary <int, List <Puzzle> >();
            List <Puzzle> listPuz = new List <Puzzle>();

            listPuz.Add(puzzle);
            dictionary.Add(getSum(puzzle), listPuz);
            added.Add(tuple, dictionary);
        }
Esempio n. 3
0
        public List <Puzzle> BFS()
        {
            tree = new NTree <Puzzle>(puz, construireTree(puz));
            List <Puzzle>          allVisited = new List <Puzzle>();
            Queue <Node <Puzzle> > q          = new Queue <Node <Puzzle> >();

            q.Enqueue(tree.root);
            while (q.Count() != 0)
            {
                Node <Puzzle> temp = q.Peek();
                q.Dequeue();
                //
                allVisited.Add(temp.Value);
                if (isGoal(temp.Value))
                {
                    return(allVisited);
                }
                NTree <Puzzle>[] noduri = construireTree(temp.Value);
                if (temp.ChildrensCount == 0 && noduri.Count() != 0)
                {
                    if (noduri.Count() != 0)
                    {
                        //Console.WriteLine(allAdded.Count);
                        NTree <Puzzle> temporar = new NTree <Puzzle>(temp.Value, noduri);
                        temp.Childrens = temporar.root.Childrens;
                        foreach (var aux in temporar.root.Childrens)
                        {
                            q.Enqueue(aux);
                        }
                    }
                }
                //
                else
                {
                    foreach (var va1 in temp.Childrens)
                    {
                        q.Enqueue(va1);
                    }
                }
            }
            return(null);
        }