static internal LuaGameClass editorSummon(TBAGW.BaseClass p) { LuaGameClass lgc = new LuaGameClass(); lgc.parent = p; lgc.level = p.classEXP.classLevel; lgc.ID = p.classIdentifier; return(lgc); }
public LuaClassPoints(LuaGameClass lgc, int amount) { ID = lgc.ID; this.amount = amount; }