/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("OPTIONS") { // Create our menu entries. option1 = new MenuEntry(string.Empty); option2 = new MenuEntry(string.Empty); option3 = new MenuEntry(string.Empty); option4 = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. option1.Selected += UngulateMenuEntrySelected; option2.Selected += LanguageMenuEntrySelected; option3.Selected += FrobnicateMenuEntrySelected; option4.Selected += ElfMenuEntrySelected; back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(option1); MenuEntries.Add(option2); MenuEntries.Add(option3); MenuEntries.Add(option4); MenuEntries.Add(back); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("LAKE TOWN REDEMPTION") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("Play nothing"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry exitMenuEntry = new MenuEntry("Quit"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); }