public static void CreateGame(uint _w, uint _h, string _n) { RenderWindow = new RenderWindow(new VideoMode(_w, _h), _n); ObjectUpdater = new ObjectUpdater(); ObjectRenderer = new ObjectRenderer(); PhysicsUpdater = new PhysicsUpdater(); CollisionHandler = new CollisionHandler(); gameWindow = new GameWindow(_w, _h); LevelManager = new LevelManager(); }
public GameWindow(uint _w, uint _h) { WindowWidth = _w; WindowHeight = _h; renderWindow = Game.RenderWindow; PhysicsUpdater = Game.PhysicsUpdater; Time.InitTime(); InitInfo(); renderWindow.Closed += new EventHandler(CloseGame); }