Esempio n. 1
0
        };               //help menu text

        private void Form1_Load(object sender, EventArgs e)
        {
            trinity.name = name;//sets username
            #region "ch"
            //Cheat part
            if (new string[] { "ChuckNorris", "chucknorris", "Chuck Norris" }.Contains(trinity.name))
            {
                trinity.bonus = 32000;
                trinity.name  = "☠☠☠";
            }
            #endregion
            #region "Fullscreen"
            //Full screen setup
            this.FormBorderStyle = FormBorderStyle.None;                      //Form Has no borders
            this.Location        = Screen.PrimaryScreen.WorkingArea.Location; //Full screen
            this.Size            = Screen.PrimaryScreen.WorkingArea.Size;     //Position of windows(fullscreen fix)
            #endregion
            #region "Calculations"
            c_size      = Convert.ToInt16((((this.Height - menu_height) * 0.1) / 2));                  //5% of screen size
            grad        = (short)((((this.Height - menu_height) / 2) / (decimal)this.Width) * 100000); //gradient of 50%height
            tfow        = (short)((this.Width / 5) * 3);                                               //Three Fifth of Width
            main_radius = (Int16)((this.Height - menu_height) / 2);
            #endregion
            this.KeyDown    += new KeyEventHandler(keypress);          //handler for keydown
            this.FormClosed += new FormClosedEventHandler(formclosed); //handler for form close. Bug fix, with closing form but not app
            #region "close_button"
            //setting closing button in the right top corner
            Label close_btn = new Label {
                Name = "close_button", Text = "X", Visible = true, ForeColor = Color.White, Font = new Font(Font.FontFamily, 10), Location = new Point(this.Width - 15, 0)
            };
            this.Controls.Add(close_btn);
            close_btn.Click += new EventHandler(this.close_button);
            #endregion
            #region "GUI Init"
            //Initializing GUI, and sets variables
            trinity.delta_coord = new Point(this.Width - trinity.trioRec.Width - 10, trinity.delta_coord.Y);//position player.

            for (short i = 0; i < 3; i++)
            {
                menus_ell[i]           = new Menu_Ell();
                menus_ell[i].delta_txt = menus[Convert.ToInt32(i)];
                menus_ell[i].delta_loc = new Point(get_coords((short)(2 * i + 1)).X + this.Width / 5, get_coords((short)(2 * i + 1)).Y);
            }
            for (short i = 0; i < 5; i++)
            {
                levels_ell[i] = new Menu_Ell();
                levels_ell[i].delta_font_size = 40;
                levels_ell[i].delta_txt       = Convert.ToString(i + 1);
                levels_ell[i].delta_loc       = get_coords((short)(i + 1));
                levels_ell[i].gen_colour(i);
            }
            wt_draw = "menu";
            #endregion
        }
Esempio n. 2
0
        private void Form1_Load(object sender, EventArgs e)
        {
            trinity.name = name;//sets username
            #region "ch"
            //Cheat part
            if (new string[] { "ChuckNorris", "chucknorris", "Chuck Norris" }.Contains(trinity.name))
            {
                trinity.bonus = 32000;
                trinity.name = "☠☠☠";
            }
            #endregion
            #region "Fullscreen"
            //Full screen setup
            this.FormBorderStyle = FormBorderStyle.None;//Form Has no borders
            this.Location = Screen.PrimaryScreen.WorkingArea.Location;//Full screen
            this.Size = Screen.PrimaryScreen.WorkingArea.Size;//Position of windows(fullscreen fix)
            #endregion
            #region "Calculations"
            c_size = Convert.ToInt16((((this.Height - menu_height) * 0.1)/2));//5% of screen size
            grad = (short)((((this.Height - menu_height) / 2) / (decimal)this.Width) * 100000); //gradient of 50%height
            tfow = (short)((this.Width / 5) * 3);//Three Fifth of Width
            main_radius = (Int16)((this.Height - menu_height) / 2);
            #endregion
            this.KeyDown += new KeyEventHandler(keypress);//handler for keydown
            this.FormClosed += new FormClosedEventHandler(formclosed);//handler for form close. Bug fix, with closing form but not app
            #region "close_button"
            //setting closing button in the right top corner
            Label close_btn = new Label { Name = "close_button", Text = "X", Visible = true, ForeColor = Color.White, Font = new Font(Font.FontFamily, 10), Location = new Point(this.Width - 15, 0) };
            this.Controls.Add(close_btn);
            close_btn.Click += new EventHandler(this.close_button);
            #endregion
            #region "GUI Init"
            //Initializing GUI, and sets variables
            trinity.delta_coord = new Point(this.Width - trinity.trioRec.Width - 10, trinity.delta_coord.Y);//position player.

            for (short i = 0; i < 3; i++) {
                menus_ell[i] =  new Menu_Ell();
                menus_ell[i].delta_txt = menus[Convert.ToInt32(i)];
                menus_ell[i].delta_loc = new Point(get_coords((short)(2 * i + 1)).X + this.Width / 5, get_coords((short)(2 * i + 1)).Y);
            }
            for (short i = 0; i < 5; i++){
                levels_ell[i] = new Menu_Ell();
                levels_ell[i].delta_font_size = 40;
                levels_ell[i].delta_txt = Convert.ToString(i + 1);
                levels_ell[i].delta_loc = get_coords((short)(i + 1));
                levels_ell[i].gen_colour(i);
            }
            wt_draw = "menu";
            #endregion
        }