Esempio n. 1
0
        public void DrawSplines(Bitmap bmp, TransCoord TC, List <Points> list)
        {
            int   j    = 0;
            float step = 0.01f;

            List <PointF> result = new List <PointF>();

            for (float t = 0; t < 1; t += step)
            {
                float ytmp = 0;
                float xtmp = 0;
                for (int i = 0; i < list.Count; i++)
                {
                    float b = polinom(i, list.Count - 1, t);
                    xtmp += list[i].X * b;
                    ytmp += list[i].Y * b;
                }
                result.Add(new PointF(xtmp, ytmp));
                if (j > 0)
                {
                    LowLogic.DrawLine(bmp, TC.II(result[j - 1].X), TC.JJ(result[j - 1].Y), TC.II(result[j].X), TC.JJ(result[j].Y), color);
                }
                j++;
            }
        }
Esempio n. 2
0
        private static void drawSpline(Bitmap bmp, TransCoord TC, float x1, float y1, float x2,
                                       float y2, float x3, float y3, float x4, float y4, Color color)
        {
            float a0 = countSplineCoefficient(0, x1, x2, x3, x4);
            float a1 = countSplineCoefficient(1, x1, x2, x3, x4);
            float a2 = countSplineCoefficient(2, x1, x2, x3, x4);
            float a3 = countSplineCoefficient(3, x1, x2, x3, x4);

            float b0 = countSplineCoefficient(0, y1, y2, y3, y4);
            float b1 = countSplineCoefficient(1, y1, y2, y3, y4);
            float b2 = countSplineCoefficient(2, y1, y2, y3, y4);
            float b3 = countSplineCoefficient(3, y1, y2, y3, y4);

            float xPrev = a0, yPrev = b0;

            for (int i = 1; i <= 20; i++)
            {
                float t = i / 20.0f;
                float x = ((a3 * t + a2) * t + a1) * t + a0;
                float y = ((b3 * t + b2) * t + b1) * t + b0;

                LowLogic.DrawLine(bmp, TC.II(xPrev), TC.JJ(yPrev), TC.II(x), TC.JJ(y), color);
                xPrev = x;
                yPrev = y;
            }
        }
Esempio n. 3
0
 public static void Point(Bitmap bmp, TransCoord TC, Color color, List <Points> p)
 {
     for (int i = 0; i < p.Count; i++)
     {
         LowLogic.DrawPoint(bmp, p[i].Clr, TC.II(p[i].X), TC.JJ(p[i].Y));
     }
 }
Esempio n. 4
0
        public static void OY(Bitmap bmp, TransCoord TC)
        {
            LowLogic.DrawLine(bmp, TC.II(0), TC.JJ(TC.Y1), TC.II(0), TC.JJ(TC.Y2), Color.Black);
            double h1     = HH(TC.Y1, TC.Y2);
            int    k1     = (int)Math.Round(TC.Y1 / h1) - 1;
            int    k2     = (int)Math.Round(TC.Y2 / h1);
            int    Digits = GetDigits(Math.Abs(TC.Y2 - TC.Y1));

            for (int i = k1; i <= k2; i++)
            {
                LowLogic.DrawLine(bmp, TC.II(0) - 7, TC.JJ(i * h1), TC.II(0) + 7, TC.JJ(i * h1), Color.Black);
                for (int j = 1; j <= 9; j++)
                {
                    LowLogic.DrawLine(bmp, TC.II(0) - 3, TC.JJ(i * h1 + j * h1 / 10), TC.II(0) + 3, TC.JJ(i * h1 + j * h1 / 10), Color.Black);
                }
            }
        }