Esempio n. 1
0
        /// <summary>
        /// override Player.abilitySun()
        /// </summary>
        /// <param name="abilityAction "> this is the action of ability</param>
        /// <param name="game ">this is the current game</param>
        /// <returns>null nothing needs to return</returns>
        public override PhaseList abilitySun(AbilityActionSun abilityAction, IGame game)
        {
            if (abilityAction == null)
            {
                throw new EmptyException(Legends_of_the_Three_Kingdoms.Properties.Resources.abilityActon_null);
            }
            else if (game == null)
            {
                throw new EmptyException(Legends_of_the_Three_Kingdoms.Properties.Resources.game_null);
            }

            this.drawCards(1, game);
            this.handCards.Remove(abilityAction.card);
            return(null);
        }
Esempio n. 2
0
 /// <summary>
 /// special for Sun Quan
 /// </summary>
 /// <param name="abilityAction"></param>
 /// <param name="game"></param>
 /// <returns></returns>
 public virtual PhaseList abilitySun(AbilityActionSun abilityAction, IGame game)
 {
     return(null);
 }
Esempio n. 3
0
 /// <summary>
 /// this method is only for Sun Quan's ability
 /// </summary>
 /// <param name="abilityAction"></param>
 /// <param name="game"></param>
 /// <returns></returns>
 public virtual PhaseList responseAbilityActionSun(AbilityActionSun abilityAction, IGame game)
 {
     game.log(Legends_of_the_Three_Kingdoms.Properties.Resources.Player + player.ToString() + Legends_of_the_Three_Kingdoms.Properties.Resources._Don_t_have_the_ability);
     return(null);
 }
 public override PhaseList responseAbilityActionSun(AbilityActionSun abilityAction, IGame game)
 {
     player.abilitySun(abilityAction, game);
     return(new PhaseList(this));
 }