Esempio n. 1
0
        protected void Init(string name, BasicStatiscits statistics = null)
        {
            ActiveGear     = new Gear();
            Name           = name;
            Inventory      = new Inventory();
            BaseStatiscits = statistics ?? BasicStatiscits.GenerateRandom();
            MaxHealth      = PlayerConfig.DEFAULT_HEALTH + (PlayerConfig.DEFAULT_HEALTH * BaseStatiscits.Health / 100);
            CurrentHealth  = PlayerConfig.DEFAULT_HEALTH + (PlayerConfig.DEFAULT_HEALTH * BaseStatiscits.Health / 100);
            Friends        = new List <Player>();

            ConsoleEx.Log($"Created new player: {Name}", ConsoleColor.Magenta);
        }
        public void UpdateStatistic(Gear gear, BasicStatiscits BaseStatiscits)
        {
            int currentArmor = 0;

            gear.GetType().GetProperties().ToList().ForEach(prop =>
            {
                if (typeof(DefensiveItem).IsAssignableFrom(prop.PropertyType))
                {
                    var a = (DefensiveItem)prop.GetValue(prop);

                    currentArmor += a.Defence;
                }
            });
            Armor = currentArmor;

            Damage = (int)gear.PrimaryWeapon.Power + BaseStatiscits.Agility * BaseStatiscits.Health;
        }
Esempio n. 3
0
 public Player(Guid id, string name, BasicStatiscits statistics = null)
 {
     Id = id;
     Init(name, statistics);
 }
Esempio n. 4
0
 public Player(string name, BasicStatiscits statistics = null)
 {
     Id = Guid.NewGuid();
     Init(name, statistics);
 }