Esempio n. 1
0
        public void GetBattleAxe()
        {
            var buff = new GameState.Buff();

            buff.Attack  += 70;
            buff.from     = "Battle Axe";
            buff.GearSlot = "Sword";
            buff.Level    = 3;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 2
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        public void GetClaymore()
        {
            var buff = new GameState.Buff();

            buff.Attack   = 200;
            buff.from     = "Claymore";
            buff.GearSlot = "Sword";
            buff.Level    = 6;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 3
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        public void GetSword()
        {
            SceneInitializer.Sword.SetActive(true);
            var buff = new GameState.Buff();

            buff.Attack  += 20;
            buff.from     = "Short Sword";
            buff.GearSlot = "Sword";
            buff.Level    = 1;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 4
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        public void GetHat()
        {
            SceneInitializer.Hat.SetActive(true);
            var buff = new GameState.Buff();

            buff.Regen   += 5;
            buff.from     = "Normal Hat";
            buff.GearSlot = "Hat";
            buff.Level    = 1;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 5
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        public void GetArmorOfGods()
        {
            var buff = new GameState.Buff();

            buff.MaxHealth = 500;
            buff.Defense   = 220;
            buff.from      = "Armor of Gods";
            buff.GearSlot  = "Body";
            buff.Level     = 10;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 6
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        public void GetBiteOfTheSnake()
        {
            var buff = new GameState.Buff();

            buff.MaxHealth += 2000;
            buff.Regen     -= 200;
            buff.from       = "Snake Venom";
            buff.GearSlot   = "Venom";
            buff.Level      = 1;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 7
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        public void GetCurseOfProtection()
        {
            var buff = new GameState.Buff();

            buff.MaxHealth += 1700;
            buff.Regen     += 50;
            buff.from       = "Curse of Protection";
            buff.GearSlot   = "Curse";
            buff.Level      = 1;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 8
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        public void GetArmorOfFire()
        {
            var buff = new GameState.Buff();

            buff.Defense   += 140;
            buff.MaxHealth += 500;
            buff.from       = "Armor of Fire";
            buff.GearSlot   = "Body";
            buff.Level      = 5;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 9
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        public void GetNecromancyBracelet()
        {
            var buff = new GameState.Buff();

            buff.Regen   += 100;
            buff.Defense += 50;
            buff.from     = "Bracelet of Necromancy";
            buff.GearSlot = "Necromancy Bracelet";
            buff.Level    = 1;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 10
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        public void GetHeavyArmor()
        {
            var buff = new GameState.Buff();

            buff.MaxHealth += 200;
            buff.Defense   += 30;
            buff.from       = "Heavy Armor";
            buff.GearSlot   = "Body";
            buff.Level      = 2;
            Singleton <GameState> .Instance.AddBuff(buff);
        }
Esempio n. 11
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        public void GetCape()
        {
            SceneInitializer.Cape.SetActive(true);
            var buff = new GameState.Buff();

            buff.MaxHealth += 50;
            buff.Defense   += 15;
            buff.from       = "Normal Cape";
            buff.GearSlot   = "Body";
            buff.Level      = 1;
            Singleton <GameState> .Instance.AddBuff(buff);
        }