Esempio n. 1
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        public PlayerCharacter(Tile tile, Floor floor, Chixel chixel) : base(tile, floor, chixel)
        {
            _instance = this;

            Faction = Faction.Player;

            Tile = tile;

            Health = MaxHealth = 100;

            Items = new Item[26];

            Name        = "BE-02 (You!)";
            Description = "Covered in 4,000 years of dust, rust, and obsolescence.";

            Energy          = MaxEnergy = 270;
            EnergyPerMove   = DefaultEnergyPerMove;
            EnergyPerMelee  = DefaultEnergyPerMelee;
            EnergyPerRanged = DefaultEnergyPerRanged;
            MoneyPerRanged  = 0;
            VisionRadius    = DefaultVisionRadius;

            MeleeDamage     = DefaultMeleeAttackDamage;
            RangedDamage    = DefaultRangedAttackDamage;
            OnRangedAttack += DefaultOnRangedAttack;
            OnMeleeAttack  += DefaultOnMeleeAttack;

            ToHitBonus = 1;
            DodgeBonus = 1;

            EquippedItems = new Item[Enum.GetValues(typeof(EquipSlot)).Length];
        }
Esempio n. 2
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 public Chixel(Chixel other)
 {
     this.Glyph           = other.Glyph;
     this.ForegroundColor = other.ForegroundColor;
     this.BackgroundColor = other.BackgroundColor;
     this.Dirty           = true;
 }
Esempio n. 3
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        public Character(Tile tile, Floor floor, Chixel chixel)
        {
            this.Floor = floor;
            this.X     = tile.X;
            this.Y     = tile.Y;
            this.Tile  = tile;

            this.Chixel = chixel;

            this.Floor.AddCharacter(this);
        }
Esempio n. 4
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        public void Draw()
        {
            int viewOffsetX = Game.Instance.Map.CurrentFloor.ViewOffsetX;
            int viewOffsetY = Game.Instance.Map.CurrentFloor.ViewOffsetY;

            // Draw the reticle
            //FrameBuffer.Instance.SetChixel(X - 1+viewOffsetX, Y+viewOffsetY, '(');
            //FrameBuffer.Instance.SetChixel(X + 1+viewOffsetX, Y+viewOffsetY, ')');
            Chixel ch = FrameBuffer.Instance.GetChixel(X + viewOffsetX, Y + viewOffsetY);

            if (ch == null)
            {
                return; // out of bounds
            }
            ch.BackgroundColor = ConsoleColor.Green;
            ch.Dirty           = true;

            //Rect r = new Rect(X - 1 + viewOffsetX, Y + viewOffsetY, 3, 1);
            Rect r = new Rect(X + viewOffsetX, Y + viewOffsetY, 1, 1);

            RedrawRequests.Rects.Add(r);
        }
Esempio n. 5
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        public void DrawFrame()
        {
            bool forceDirty = false;

            if (lastWindowWidth != Console.WindowWidth || lastWindowHeight != Console.WindowHeight)
            {
                if (_instance == this)
                {
                    Console.Clear();
                }
                forceDirty = true;

                lastWindowWidth  = Console.WindowWidth;
                lastWindowHeight = Console.WindowHeight;
            }

            for (int y = 0; y < Height; y++)
            {
                if (y < Console.WindowHeight)
                {
                    for (int x = 0; x < Width; x++)
                    {
                        if (x < Console.WindowWidth)
                        {
                            Chixel ch = this.chixels[x, y];
                            if (ch != null && (ch.Dirty == true || forceDirty))
                            {
                                Console.SetCursorPosition(x + Left, y + Top);
                                Console.ForegroundColor = ch.ForegroundColor;
                                Console.BackgroundColor = ch.BackgroundColor;
                                Console.Write(ch.Glyph);
                                ch.Dirty = false;
                            }
                        }
                    }
                }
            }
        }
Esempio n. 6
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        public void SetChixel(int x, int y, Char c, ConsoleColor fg_color = ConsoleColor.White, ConsoleColor bg_color = ConsoleColor.Black)
        {
            x -= Left;
            y -= Top;
            // check that the chixel is actually changed
            // if so, update values and set dirty

            if (x < 0 || x >= Width || y < 0 || y >= Height)
            {
                //throw new Exception();
                return;
            }

            Chixel ch = this.chixels[x, y];

            if (ch != null && ch.Glyph == c && ch.ForegroundColor == fg_color && ch.BackgroundColor == bg_color)
            {
                // No change.
                return;
            }

            this.chixels[x, y] = new Chixel(c, fg_color, bg_color);
        }
Esempio n. 7
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        static MonsterList()
        {
            Monsters = new Dictionary <char, MonsterCharacter>();

            char c;

            c                       = 'f';
            Monsters[c]             = new MonsterCharacter();
            Monsters[c].Name        = "Reptoid Footsoldier";
            Monsters[c].Description = "The back-bone of the Reptoid army. Dangerous in large numbers.";
            Monsters[c].Chixel      = new Chixel(c, ConsoleColor.Magenta);
            Monsters[c].Health      = Monsters[c].MaxHealth = 5;
            Monsters[c].MeleeDamage = 4;

            c                       = 'm';
            Monsters[c]             = new MonsterCharacter();
            Monsters[c].Name        = "Tuboid Marauder";
            Monsters[c].Description = "An extremely deadly and fearsome beast.";
            Monsters[c].Chixel      = new Chixel(c, ConsoleColor.Magenta);
            Monsters[c].Health      = Monsters[c].MaxHealth = 5;
            Monsters[c].MeleeDamage = 10;


            c                       = 'i';
            Monsters[c]             = new MonsterCharacter(); // TODO: NEEDS TO BE FAST
            Monsters[c].Name        = "Reptoid Infiltrator";
            Monsters[c].Description = "Reptoid special forces -- tougher than a footsoldier.";
            Monsters[c].Chixel      = new Chixel(c, ConsoleColor.Magenta);
            Monsters[c].Health      = Monsters[c].MaxHealth = 10;
            Monsters[c].MeleeDamage = 6;


            c                           = 't';
            Monsters[c]                 = new MonsterCharacter();
            Monsters[c].Name            = "Behemoid Taskmaster";
            Monsters[c].Description     = "A massive, hulking, melee death machine. Very durable.";
            Monsters[c].Chixel          = new Chixel(c, ConsoleColor.Magenta);
            Monsters[c].Health          = Monsters[c].MaxHealth = 20;
            Monsters[c].MeleeDamage     = 10;
            Monsters[c].DamageReduction = 2;

            // RANGED

            c                        = 'a';
            Monsters[c]              = new MonsterCharacter(); // Runs away, fires at long range
            Monsters[c].Name         = "Reptoid Sniper";
            Monsters[c].Description  = "Likes to employ hit-and-run tactics.";
            Monsters[c].Chixel       = new Chixel(c, ConsoleColor.Magenta);
            Monsters[c].Health       = Monsters[c].MaxHealth = 3;
            Monsters[c].MeleeDamage  = 2;
            Monsters[c].RangedDamage = 2;
            Monsters[c].RangedAmmo   = 10;
            Monsters[c].MaximumRange = 10;
            Monsters[c].TriesToKeepMinimumDistance = 5;

            c                        = 's';
            Monsters[c]              = new MonsterCharacter(); // Toss 1 spear at short range, then charge into melee.
            Monsters[c].Name         = "Behemoid Siegebreaker";
            Monsters[c].Description  = "Carries a single, massive javelin to toss.";
            Monsters[c].Chixel       = new Chixel(c, ConsoleColor.Magenta);
            Monsters[c].Health       = Monsters[c].MaxHealth = 20;
            Monsters[c].MeleeDamage  = 10;
            Monsters[c].RangedDamage = 10;
            Monsters[c].RangedAmmo   = 1;
            Monsters[c].MaximumRange = 5;


            c                        = 'r';
            Monsters[c]              = new MonsterCharacter(); // Medium Range, doesn't run away
            Monsters[c].Name         = "Reptoid Marksman";
            Monsters[c].Description  = "The primary ranged fighter of the Reptoid military.";
            Monsters[c].Chixel       = new Chixel(c, ConsoleColor.Magenta);
            Monsters[c].Health       = Monsters[c].MaxHealth = 5;
            Monsters[c].MeleeDamage  = 2;
            Monsters[c].RangedDamage = 2;
            Monsters[c].RangedAmmo   = 5;
            Monsters[c].MaximumRange = 7;

            // Corrupted Warbot
            // Essentiod
            // Giant "Q" for final boss

            Dictionary <char, MonsterCharacter> BaseMonsters = new Dictionary <char, MonsterCharacter>(Monsters);

            foreach (MonsterCharacter baseMonster in BaseMonsters.Values)
            {
                // Make an elite version in uppercase?
                // Make sure no collision with items
                char             newC = baseMonster.Chixel.Glyph.ToString().ToUpper()[0];
                MonsterCharacter newM = new MonsterCharacter(baseMonster);
                newM.Name          = "Elite " + newM.Name;
                newM.Health        = newM.MaxHealth = newM.MaxHealth * 2;
                newM.MeleeDamage  *= 2;
                newM.RangedDamage *= 2;
                Chixel ch = new Chixel(baseMonster.Chixel);
                ch.Glyph           = newC;
                ch.ForegroundColor = ConsoleColor.Red;
                newM.Chixel        = ch;
                Monsters.Add(newC, newM);
            }
        }
Esempio n. 8
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 public void SetChixel(int x, int y, Chixel chixel)
 {
     SetChixel(x, y, chixel.Glyph, chixel.ForegroundColor, chixel.BackgroundColor);
 }
Esempio n. 9
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 public void Clear()
 {
     Console.Clear();
     chixels = new Chixel[this.Width, this.Height];
 }
Esempio n. 10
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 public MonsterCharacter(Tile tile, Floor floor, Chixel chixel) : base(tile, floor, chixel)
 {
     throw new Exception();
 }