Esempio n. 1
0
        public void CopyFrom(Player player)
        {
            bullet = player.bullet;
            bulletSpeed = player.bulletSpeed;
            cooldown = player.cooldown;
            movementSound = player.movementSound;

            Rigidbody2D body = GetComponent<Rigidbody2D> ();
            Rigidbody2D playerBody = player.GetComponent<Rigidbody2D> ();
            body.mass = playerBody.mass;
            body.angularDrag = playerBody.angularDrag;
            body.drag = playerBody.drag;
        }
Esempio n. 2
0
        public void PlayerChangeMainBody(Player player)
        {
            Debug.Log ("---Changing main body");
            GameObject[] gameObjects = GameObject.FindGameObjectsWithTag (Constants.TAG_PLAYER);
            if (gameObjects != null && gameObjects.Length > 0) {

                int maxJoints = 0;
                GameObject maxJointsObject = null;
                foreach (GameObject obj in gameObjects) {

                    if (!obj.name.Equals ("Player")) {

                        if (maxJointsObject == null) {
                            maxJointsObject = obj;
                        } else {

                            Joint2D[] joints = obj.GetComponents<Joint2D> ();
                            if (joints != null && joints.Length > maxJoints) {
                                maxJoints = joints.Length;
                                maxJointsObject = obj;
                            }

                        }
                    }
                }
                if (maxJointsObject != null) {

                    maxJointsObject.name = "Player";
                    maxJointsObject.tag = Constants.TAG_CURRENT_PLAYER;
                    Destroy (maxJointsObject.gameObject.GetComponent<Pickup> ());

                    Transform newEye = (Transform)Instantiate (eye,
                                                                maxJointsObject.transform.TransformPoint (eye.transform.localPosition),
                                                                maxJointsObject.transform.rotation);
                    newEye.gameObject.SetActive (true);
                    newEye.parent = maxJointsObject.transform;

                    Player newPlayer = maxJointsObject.GetComponent<Player> ();
                    newPlayer.enabled = true;
                    newPlayer.CopyFrom (player);

                    return;
                }
            }

            Debug.Log ("Couldn't find another body");
            GameOver ();

            Destroy (player);
        }