Esempio n. 1
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        public void startKeyframeAnimation(CameraAttribute?from, CameraAttribute to, float time, AnimationCurve curve = null)
        {
            if (from != null)
            {
                m_CamController.setAttribute(from.Value);
            }

            StartCoroutine(ieStartCameraNextKeyframe(to, time, curve));
        }
Esempio n. 2
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        public void startLoopAnimation(CameraAttribute unscale)
        {
            if (m_LoopAnimator != null)
            {
                StopCoroutine(m_LoopAnimator);
            }
            var coro = StartCoroutine(ieCameraLoopAnimator(unscale));

            m_LoopAnimator = coro;
        }
Esempio n. 3
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        public IEnumerator ieStartCameraNextKeyframe(CameraAttribute attr, float time, AnimationCurve curve = null)
        {
            AnimationCurve animaCurve = m_DefaultCurve;

            if (curve != null)
            {
                animaCurve = curve;
            }
            lock (intp_lock)
            {
                float currentTime = 0f;
                float progress    = 0f;

                var currentAttr = m_CamController.getAttribute();

                var currPosition = currentAttr.position;
                var currRotation = currentAttr.rotation;
                var currLength   = currentAttr.zlength;
                var currFov      = currentAttr.fov;

                while (currentTime < time)
                {
                    yield return(new WaitForEndOfFrame());

                    float deltaTime = Time.deltaTime;
                    currentTime += deltaTime;
                    progress     = currentTime / time;

                    float intp = animaCurve.Evaluate(progress);

                    var frame = CameraAttribute.Empty;

                    if (attr.position is Vector3 pos)
                    {
                        frame.position = Vector3.Lerp(currPosition, pos, intp);
                    }
                    if (attr.rotation is Quaternion rot)
                    {
                        frame.rotation = Quaternion.Slerp(currRotation, rot, intp);
                    }
                    if (attr.zlength is float length)
                    {
                        frame.zlength = Mathf.Lerp(currLength, length, intp);
                    }
                    if (attr.fov is float fov)
                    {
                        frame.fov = Mathf.Lerp(currFov, fov, intp);
                    }

                    m_CamController.setAttribute(frame);
                }
                m_CamController.setAttribute(attr);
                yield return(null);
            }
        }
Esempio n. 4
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        private IEnumerator ieCameraLoopAnimator(CameraAttribute unscale)
        {
            while (true)
            {
                yield return(new WaitForEndOfFrame());

                var cameraAttr = m_CamController.getAttribute();
                cameraAttr = combineAttribute(cameraAttr, unscale, Time.deltaTime);
                m_CamController.setAttribute(cameraAttr);
            }
        }
        /* Setter */

        public void setAttribute(CameraAttribute attr)
        {
            if (attr.position is Vector3 pos)
            {
                m_WorldPosition = pos;
            }
            if (attr.rotation is Quaternion rot)
            {
                m_WorldRotation = rot;
            }
            if (attr.zlength is float length)
            {
                m_CurrentZLength = length;
            }
            if (attr.fov is float fov)
            {
                m_CurrentFov = fov;
            }
        }
Esempio n. 6
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 /* Tools */
 private CameraAttributeNotNull combineAttribute(CameraAttributeNotNull attr, CameraAttribute delta, float intp)
 {
     if (delta.position.HasValue)
     {
         attr.position += delta.position.Value * intp;
     }
     if (delta.rotation.HasValue)
     {
         attr.rotation *= Quaternion.Slerp(Quaternion.identity, delta.rotation.Value, intp);
     }
     if (delta.zlength.HasValue)
     {
         attr.zlength += delta.zlength.Value * intp;
     }
     if (delta.fov.HasValue)
     {
         attr.fov += delta.fov.Value * intp;
     }
     return(attr);
 }