static public int OnEnable(IntPtr l) { try { LBoot.FVParticleScaling self = (LBoot.FVParticleScaling)checkSelf(l); self.OnEnable(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_psRoot(IntPtr l) { try { LBoot.FVParticleScaling self = (LBoot.FVParticleScaling)checkSelf(l); pushValue(l, self.psRoot); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_psRoot(IntPtr l) { try { LBoot.FVParticleScaling self = (LBoot.FVParticleScaling)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.psRoot = v; return(0); } catch (Exception e) { return(error(l, e)); } }