// assemblers private void Disassemble() { levelMap = rom[(index * 18) + 0x1D0040]; this.layer = new LevelLayer(index); this.levelNPCs = new LevelNPCs(index); this.levelExits = new LevelExits(index); this.levelEvents = new LevelEvents(index); this.levelOverlaps = new LevelOverlaps(index); this.levelTileMods = new LevelTileMods(index); this.levelSolidMods = new LevelSolidMods(index); }
private void Export_Worker_DoWork(object sender, DoWorkEventArgs e, string fullPath, bool crop, bool contact, bool gif, int maxwidth, int start, int end, bool current) { for (int a = start; a < end; a++) { if (Export_Worker.CancellationPending) { break; } Sprite s = null; if (element == "levels") { Export_Worker.ReportProgress(a); } else { s = sprites[a]; Export_Worker.ReportProgress(s.Index); } // if NOT sprite sheet or animated gif (ie. if NOT single image for each element) if (!contact && element == "sprites") { DirectoryInfo di = new DirectoryInfo(fullPath + "Sprite #" + s.Index.ToString("d4")); if (!di.Exists) { di.Create(); } } int index = 0; int x = 0, y = 0; if (this.element == "levels") { LevelMap lmap = levelMaps[levels[a].LevelMap]; LevelLayer layr = levels[a].Layer; PaletteSet pset = paletteSets[levelMaps[levels[a].LevelMap].PaletteSet]; Tileset tset = new Tileset(lmap, pset); LevelTilemap tmap = new LevelTilemap(levels[a], tset); int[] pixels; Rectangle region; if (crop) { region = new Rectangle( layr.MaskLowX * 16, layr.MaskLowY * 16, (layr.MaskHighX - layr.MaskLowX) * 16 + 16, (layr.MaskHighY - layr.MaskLowY) * 16 + 16); pixels = Do.GetPixelRegion(tmap.Pixels, region, 1024, 1024); } else { region = new Rectangle(0, 0, 1024, 1024); pixels = tmap.Pixels; } Bitmap image = Do.PixelsToImage(pixels, region.Width, region.Height); if (!current) { image.Save(fullPath + "Level #" + a.ToString("d3") + ".png", ImageFormat.Png); } else { image.Save(fullPath, ImageFormat.Png); } continue; } // sprites if (gif) { Animation animation = animations[s.AnimationPacket]; foreach (Mold m in animation.Molds) { foreach (Mold.Tile t in m.Tiles) { t.DrawSubtiles(s.Graphics, s.Palette, m.Gridplane); } } foreach (Sequence sequence in animation.Sequences) { List <int> durations = new List <int>(); Bitmap[] croppedFrames = sequence.GetSequenceImages(animation, ref durations); // string path = fullPath + "Sprite #" + s.Index.ToString("d4") + "\\sequence." + index.ToString("d2") + ".gif"; if (croppedFrames.Length > 0) { Do.ImagesToAnimatedGIF(croppedFrames, durations.ToArray(), path); } index++; } continue; } int[][] molds = new int[animations[s.AnimationPacket].Molds.Count][]; int[] sheet; int biggestHeight = 0; int biggestWidth = 0; List <Rectangle> sheetRegions = new List <Rectangle>(); foreach (Mold m in animations[s.AnimationPacket].Molds) { foreach (Mold.Tile t in m.Tiles) { t.DrawSubtiles( images[s.Image].Graphics(spriteGraphics), palettes[images[s.Image].PaletteNum + s.PaletteIndex].Palette, m.Gridplane); } Rectangle region; if (crop) { if (m.Gridplane) { region = Do.Crop(m.GridplanePixels(), out molds[index], 32, 32); } else { region = Do.Crop(m.MoldPixels(), out molds[index], 256, 256); } m.MoldTilesPerPixel = null; if (x + region.Width < maxwidth && biggestWidth < x + region.Width) { biggestWidth = x + region.Width; } // if reached far right boundary of a row, add current row's height if (x + region.Width >= maxwidth) { x = region.Width; // reset width counter y += biggestHeight; sheetRegions.Add(new Rectangle(x - region.Width, y, region.Width, region.Height)); biggestHeight = 0; // start next row } else { sheetRegions.Add(new Rectangle(x, y, region.Width, region.Height)); x += region.Width; } if (biggestHeight < region.Height) { biggestHeight = region.Height; } } else { region = new Rectangle(new Point(0, 0), m.Gridplane ? new Size(32, 32) : new Size(256, 256)); molds[index] = m.Gridplane ? m.GridplanePixels() : m.MoldPixels(); } if (!contact) { Do.PixelsToImage(molds[index], region.Width, region.Height).Save( fullPath + "Sprite #" + s.Index.ToString("d4") + "\\mold." + index.ToString("d2") + ".png", ImageFormat.Png); } index++; } if (contact) { sheet = new int[biggestWidth * (y + biggestHeight)]; for (int i = 0; i < molds.Length; i++) { Do.PixelsToPixels(molds[i], sheet, biggestWidth, sheetRegions[i]); } string path = fullPath + (current ? "" : "Sprite #" + s.Index.ToString("d4") + ".png"); Do.PixelsToImage(sheet, biggestWidth, y + biggestHeight).Save(path, ImageFormat.Png); } } }