Esempio n. 1
0
        /// <summary>
        /// LR(0)的Closure操作。
        /// 补全一个状态。
        /// </summary>
        /// <param name="list"></param>
        /// <param name="state"></param>
        /// <returns></returns>
        static LR0State Closure(this RegulationList list, LR0State state)
        {
            Queue <LR0Item> queue = new Queue <LR0Item>();

            foreach (var item in state)
            {
                queue.Enqueue(item);
            }
            while (queue.Count > 0)
            {
                LR0Item      item = queue.Dequeue();
                TreeNodeType node = item.GetNodeNext2Dot();
                if (node == null)
                {
                    continue;
                }

                foreach (var regulation in list)
                {
                    if (regulation.Left == node)
                    {
                        var newItem = new LR0Item(regulation, 0);
                        if (state.TryInsert(newItem))
                        {
                            queue.Enqueue(newItem);
                        }
                    }
                }
            }

            return(state);
        }
Esempio n. 2
0
 /// <summary>
 /// 从一个LR(0)状态跳转到另一个LR(0)状态
 /// </summary>
 /// <param name="from"></param>
 /// <param name="x"></param>
 /// <param name="to"></param>
 public LR0Edge(LR0State from, TreeNodeType x, LR0State to)
     : base(GetUniqueString)
 {
     this.From = from;
     this.X    = x;
     this.To   = to;
 }
Esempio n. 3
0
        /// <summary>
        /// LR(0)的Goto操作。
        /// 将圆点移到所有LR(0)项中的符号<paramref name="x"/>之后。
        /// </summary>
        /// <param name="list"></param>
        /// <param name="state"></param>
        /// <param name="x">一个文法符号,终结点或非终结点。</param>
        /// <returns></returns>
        static LR0State Goto(this RegulationList list, LR0State state, TreeNodeType x)
        {
            LR0State toState = new LR0State();

            foreach (var item in state)
            {
                TreeNodeType nextNode = item.GetNodeNext2Dot();
                if (nextNode == x)
                {
                    var newItem = new LR0Item(item.Regulation, item.DotPosition + 1);
                    toState.TryInsert(newItem);
                }
            }

            return(Closure(list, toState));
        }
        /// <summary>
        /// 用SLR分析法计算分析表
        /// </summary>
        /// <param name="grammar"></param>
        /// <returns></returns>
        public static void GetSLRParsingMap(this RegulationList grammar,
                                            out LRParsingMap map,
                                            out LR0StateCollection stateCollection,
                                            out LR0EdgeCollection edgeCollection, TextWriter writer)
        {
            // 给文法添加一个辅助的开始产生式 S' -> S $
            // 如何添加一个外来的结点类型?用Enum是无法做到的。
            var decoratedS          = new TreeNodeType("__S2", "S'", "<S'>");
            var decoratedEnd        = TreeNodeType.endOfTokenListNode;
            var decoratedRegulation = new Regulation(
                decoratedS, grammar[0].Left, decoratedEnd);
            var decoratedGrammar = new RegulationList(decoratedRegulation);

            decoratedGrammar.AddRange(grammar);
            // 初始化T为{ Closure(S' -> S $) }
            var firstItem  = new LR0Item(decoratedGrammar[0], 0);
            var firstState = new LR0State(firstItem);

            firstState      = decoratedGrammar.Closure(firstState);
            stateCollection = new LR0StateCollection(firstState);
            edgeCollection  = new LR0EdgeCollection(stateCollection);
            var queue = new Queue <LR0State>();

            queue.Enqueue(firstState);
            int lastOutputLength = 0;
            int stateListCount   = 1;
            int queueCount       = 1;

            while (queue.Count > 0)
            {
                LR0State fromState = queue.Dequeue(); queueCount--;
                int      itemIndex = 0;
                int      itemCount = fromState.Count();
                foreach (var item in fromState)
                {
                    {
                        TextWriter currentWriter = Console.Out;
                        if (Console.Out != writer)
                        {
                            Console.SetOut(writer);
                        }
                        for (int i = 0; i < lastOutputLength; i++)
                        {
                            Console.Write('\u0008');
                        }
                        string output = string.Format("Calculating SLR State List: {0} <-- {1}, working on {2}/{3} ...",
                                                      stateListCount, queueCount, 1 + itemIndex++, itemCount);
                        Console.Write(output);
                        lastOutputLength = output.Length;
                        Console.SetOut(currentWriter);
                    }
                    TreeNodeType x = item.GetNodeNext2Dot();
                    if (x == null || x == decoratedEnd)
                    {
                        continue;
                    }

                    LR0State toState = decoratedGrammar.Goto(fromState, x);
                    if (stateCollection.TryInsert(toState))
                    {
                        queue.Enqueue(toState);
                        stateListCount++;
                        queueCount++;
                        var edge = new LR0Edge(fromState, x, toState);
                        edgeCollection.TryInsert(edge);
                    }
                    else
                    {
                        int index = stateCollection.IndexOf(toState);
                        toState = stateCollection[index];
                        var edge = new LR0Edge(fromState, x, toState);
                        edgeCollection.TryInsert(edge);
                    }
                }
            }
            {
                TextWriter currentWriter = Console.Out;
                if (Console.Out != writer)
                {
                    Console.SetOut(writer);
                }
                Console.WriteLine();
                Console.SetOut(currentWriter);
            }

            map = new LRParsingMap();
            foreach (var edge in edgeCollection)
            {
                if (edge.X.IsLeave)
                {
                    int stateId     = edge.From.ParsingMapIndex + 1; //stateCollection.IndexOf(edge.From) + 1
                    int gotoStateId = edge.To.ParsingMapIndex + 1;   //stateCollection.IndexOf(edge.To) + 1
                    map.SetAction(stateId, edge.X, new LR1ShiftInAction(gotoStateId));
                }
                else
                {
                    int stateId     = edge.From.ParsingMapIndex + 1; //stateCollection.IndexOf(edge.From) + 1
                    int gotoStateId = edge.To.ParsingMapIndex + 1;   //stateCollection.IndexOf(edge.To) + 1
                    map.SetAction(stateId, edge.X, new LR1GotoAction(gotoStateId));
                }
            }
            var endItem = new LR0Item(decoratedRegulation, 1);
            FOLLOWCollection followCollection;

            decoratedGrammar.GetFollowCollection(out followCollection);
            foreach (var state in stateCollection)
            {
                if (state.Contains(endItem))
                {
                    int stateId = state.ParsingMapIndex + 1;//stateCollection.IndexOf(state) + 1
                    map.SetAction(stateId, decoratedEnd, new LR1AceptAction());
                }
                foreach (var lr0Item in state)
                {
                    if (lr0Item.GetNodeNext2Dot() == null)
                    {
                        FOLLOW follow = FindFollow(followCollection, lr0Item.Regulation.Left);
                        foreach (var value in follow.Values)
                        {
                            int stateId     = state.ParsingMapIndex + 1;// stateCollection.IndexOf(state) + 1;
                            int reductionId = decoratedGrammar.IndexOf(lr0Item.Regulation);
                            var action      = new LR1ReducitonAction(reductionId);
                            map.SetAction(stateId, value, action);
                        }
                    }
                }
            }
        }