Esempio n. 1
0
        public static void SendStatus(NetPacket np)
        {
            np.Sender   = Globals.gamedata.my_char.Name;
            np.SenderID = Globals.gamedata.my_char.ID;

            NetCode.NetSend(np.GetBytes());
        }
Esempio n. 2
0
        public static void SendSelfStatus()
        {
            //TODO - need to update this to include pet info...
            NetPacket np = new NetPacket();

            np.Type     = (uint)NetPacketType.Update;//regular old status update
            np.Sender   = Globals.gamedata.my_char.Name;
            np.SenderID = Globals.gamedata.my_char.ID;
            np.Name     = np.Sender;
            np.ID       = np.SenderID;
            np.MaxCP    = (uint)Globals.gamedata.my_char.Max_CP;
            np.CurCP    = (uint)Globals.gamedata.my_char.Cur_CP;
            np.MaxHP    = (uint)Globals.gamedata.my_char.Max_HP;
            np.CurHP    = (uint)Globals.gamedata.my_char.Cur_HP;
            np.MaxMP    = (uint)Globals.gamedata.my_char.Max_MP;
            np.CurMP    = (uint)Globals.gamedata.my_char.Cur_MP;

            NetCode.NetSend(np.GetBytes());
        }