Esempio n. 1
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// If a translation unit does not already exist for the id in the specified
        /// translation unit, then the translation unit is added. Otherwise, if the variant
        /// for the specified language does not exist in the translation unit, it is added.
        /// </summary>
        /// ------------------------------------------------------------------------------------
        internal void AddTransUnitOrVariantFromExisting(XLiffTransUnit tu, string langId)
        {
            var variantToAdd = tu.GetVariantForLang(langId);

            if (variantToAdd == null || AddTransUnit(tu))
            {
                return;
            }

            var existingTu = GetTransUnitForId(tu.Id);

            //notice, we don't care if there is already a string in there for this language
            //(that was the cause of a previous bug), because the XLiff of language X should
            //surely take precedence, as the translation for that language.
            existingTu.AddOrReplaceVariant(variantToAdd);
            TranslationsById[tu.Id] = variantToAdd.Value;
        }
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Updates the value for the specified translation unit with the specified new value.
        /// </summary>
        /// ------------------------------------------------------------------------------------
        private XLiffTransUnit UpdateValue(XLiffDocument xliffTarget, XLiffTransUnit tuSource,
                                           string newValue, LocalizingInfo locInfo,
                                           string tuId)
        {
            // One would think there would be a source XLiffTransUnit, but that isn't necessarily true
            // with users editing interactively and adding tooltips or shortcuts.
            Debug.Assert(tuSource == null || tuId == tuSource.Id);
            Debug.Assert(tuId.StartsWith(locInfo.Id));
            var tuTarget = xliffTarget.GetTransUnitForId(tuId);

            // If the XLiffTransUnit exists in the target language, check whether we're removing the translation
            // instead of adding or changing it.
            if (tuTarget != null)
            {
                var tuvTarg = tuTarget.GetVariantForLang(locInfo.LangId);
                if (tuvTarg != null)
                {
                    // don't need to update if the value hasn't changed
                    if (tuvTarg.Value == newValue)
                    {
                        return(tuTarget);
                    }

                    if (string.IsNullOrEmpty(newValue))
                    {
                        _updated = true;
                        tuTarget.RemoveVariant(tuvTarg);
                        if ((tuTarget.Source == null ||
                             string.IsNullOrEmpty(tuTarget.Source.Value)) &&
                            (tuTarget.Target == null ||
                             string.IsNullOrEmpty(tuTarget.Target.Value)))
                        {
                            xliffTarget.RemoveTransUnit(tuTarget);
                            tuTarget = null;
                        }
                    }
                }
            }

            // If we're removing an existing translation, we can quit now.
            if (string.IsNullOrEmpty(newValue))
            {
                xliffTarget.File.Body.TranslationsById.TryRemove(tuId, out _);
                return(tuTarget);
            }

            // If the XLiffTransUnit does not exist in the target language yet, create it and fill in the
            // source language value (if any).
            if (tuTarget == null)
            {
                tuTarget         = new XLiffTransUnit();
                tuTarget.Id      = tuId;
                tuTarget.Dynamic = locInfo.DiscoveredDynamically;
                xliffTarget.AddTransUnit(tuTarget);
                if (tuSource != null && locInfo.LangId != _defaultLang)
                {
                    var tuvSrc = tuSource.GetVariantForLang(_defaultLang);
                    if (tuvSrc != null && !string.IsNullOrEmpty(tuvSrc.Value))
                    {
                        tuTarget.AddOrReplaceVariant(_defaultLang, tuvSrc.Value);
                    }
                }

                tuTarget.AddNote("ID: " + tuId);
            }

            tuTarget.AddOrReplaceVariant(locInfo.LangId, newValue);
            xliffTarget.File.Body.TranslationsById[tuId] = newValue;
            _updated = true;
            return(tuTarget);
        }
Esempio n. 3
0
        string GetDefaultVariantValue(XLiffTransUnit tu)
        {
            var variant = tu.GetVariantForLang(LocalizationManager.kDefaultLang);

            return(variant?.Value);
        }