Esempio n. 1
0
        /// <summary>
        ///  the computers play
        /// </summary>
        private void ComputerPlay()
        {
            DisableAllButtons();
            uxTextBox.Text = "My Turn.";
            Update();

            for (int i = 0; i < 25000; i++)
            {
                UltimateBoard temp = new UltimateBoard(_currentGamePosition);
                _portionOfGameTree.Simulate(temp);
            }

            GameTreeNode t = _portionOfGameTree.GetBestChild();

            (int, int, int, int)p = t.Play;
            _currentGamePosition.Play(p);
            uxFlowLayoutPanel.Controls[p.Item1].Controls[p.Item2].Controls[p.Item3].Controls[p.Item4].Text = _SymbolOComputer;

            if (!GameIsover("I"))
            {
                _portionOfGameTree = t;

                foreach ((int, int, int, int)loc in _currentGamePosition.GetAvailablePlays())
                {
                    uxFlowLayoutPanel.Controls[loc.Item1].Controls[loc.Item2].Controls[loc.Item3].Controls[loc.Item4].Enabled = true;
                }
                uxTextBox.Text = "Your Turn.";
            }
        }
Esempio n. 2
0
 /// <summary>
 /// simulates randomly
 /// </summary>
 /// <param name="x">board to simulate</param>
 /// <returns>returns a float</returns>
 public static float Simulate(UltimateBoard x)
 {
     if (x.IsOver == true)
     {
         if (x.IsWon == true)
         {
             return(1);
         }
         else
         {
             return(0.5f);
         }
     }
     else
     {
         List <(int, int, int, int)> temp = x.GetAvailablePlays();
         int randPlay = _randNum.Next(temp.Count);
         x.Play(temp[randPlay]);
         float num = Simulate(x);
         return(1 - num);
     }
 }