Esempio n. 1
0
        //inserts information needed for async receive.
        //I could pass the asynceventargs instead of sd but for now
        //im leaving it at sd for clarification
        internal void StartReceive()
        {
            //if connection is closed
            if (SocketActions.IsConnectionClosed(_socket))
            {
                SocketActions.ProcessError(this, "StartReceive: connection closed");
                return;
            }

            //determine if there is data to be read.
            byte[] data = RetrieveReceived();
            if (data != null)
            {
                //let handlereceived decide what to do with the data
                SocketActions.HandleReceived(this, data);
                //exit method since we dont need to set a completion event as we already
                //know there is data
                return;
            }

            try
            {
                SocketAsyncEventArgs eventArgs = new SocketAsyncEventArgs();
                byte[] buffer = new byte[512]; //255 //r/
                eventArgs.SetBuffer(buffer, 0, 512);
                eventArgs.UserToken  = _socket;
                eventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(DataReceived);
                _socket.ReceiveAsync(eventArgs);
            }
            catch
            {
                SocketActions.ProcessError(this, "StartReceive: catch");
            }
        }
Esempio n. 2
0
 internal void DataReceived(object sender, SocketAsyncEventArgs e)
 {
     byte[] data = RetrieveReceived(e);
     if (data != null)
     {
         SocketActions.HandleReceived(this, data);
     }
     //null array or 0 bytes means graceful socket close
     else
     {
         //SocketActions.ProcessError(this, "DataReceived: null data");
     }
 }