Esempio n. 1
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 public ZedAntiGapCloser(ZedMenu menu, ZedSpells spells)
 {
     zedMenu = menu;
     w       = spells.W;
     e       = spells.E;
     AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
 }
Esempio n. 2
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        public ZedDrawingSpells(ZedMenu zedMenu, ZedSpells zedSpells)
        {
            this.zedMenu = zedMenu;
            this.zedSpells = zedSpells;

            Drawing.OnDraw += Drawing_OnDraw;
        }
Esempio n. 3
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 public ZedAntiGapCloser(ZedMenu menu, ZedSpells spells)
 {
     zedMenu = menu;
     w = spells.W;
     e = spells.E;
     AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
 }
Esempio n. 4
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        public ZedDrawingSpells(ZedMenu zedMenu, ZedSpells zedSpells)
        {
            this.zedMenu   = zedMenu;
            this.zedSpells = zedSpells;

            Drawing.OnDraw += Drawing_OnDraw;
        }
Esempio n. 5
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        public ZedSpellDodge(ZedSpells spells, ZedMenu mainMenu)
        {
            r       = spells.R;
            zedMenu = mainMenu;
            player  = ObjectManager.Player;

            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
        }
Esempio n. 6
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        public ZedSpellDodge(ZedSpells spells, ZedMenu mainMenu)
        {
            r = spells.R;
            zedMenu = mainMenu;
            player = ObjectManager.Player;

            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
        }
Esempio n. 7
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        public ZedAutoE(ZedMenu zedMenu, ZedShadows zedShadows, ZedSpells zedSpells)
        {
            this.zedMenu = zedMenu;
            this.zedShadows = zedShadows;
            e = zedSpells.E;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 8
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        public ZedAutoE(ZedMenu zedMenu, ZedShadows zedShadows, ZedSpells zedSpells)
        {
            this.zedMenu    = zedMenu;
            this.zedShadows = zedShadows;
            e = zedSpells.E;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 9
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        public ZedShadows(ZedMenu mainMenu, ZedSpells spells)
        {
            zedMainMenu = mainMenu;
            q           = spells.Q;
            w           = spells.W;
            e           = spells.E;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 10
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        public ZedShadows(ZedMenu mainMenu, ZedSpells spells)
        {
            zedMainMenu = mainMenu;
            q = spells.Q;
            w = spells.W;
            e = spells.E;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 11
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        public ZedShadows(ZedMenu menu, ZedSpells spells, ZedEnergyChecker energy)
        {
            zedMenu = menu;
            q = spells.Q;
            w = spells.W;
            e = spells.E;
            this.energy = energy;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 12
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        public ZedUnderTurretFarm(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker)
        {
            q = zedSpells.Q;
            e = zedSpells.E;

            this.zedOrbwalker = zedOrbwalker;

            Obj_AI_Base.OnTarget += Obj_AI_Base_OnTarget;
            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 13
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        public ZedShadows(ZedMenu menu, ZedSpells spells, ZedEnergyChecker energy)
        {
            zedMenu     = menu;
            q           = spells.Q;
            w           = spells.W;
            e           = spells.E;
            this.energy = energy;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 14
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        public ZedUnderTurretFarm(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker)
        {
            q = zedSpells.Q;
            e = zedSpells.E;

            this.zedOrbwalker = zedOrbwalker;

            Obj_AI_Base.OnTarget += Obj_AI_Base_OnTarget;
            Game.OnUpdate        += Game_OnUpdate;
        }
Esempio n. 15
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        public ZedAntiGapCloser(ZedMenu menu, ZedSpells spells, ZedShadows shadows)
        {
            zedMenu      = menu;
            w            = spells.W;
            e            = spells.E;
            this.shadows = shadows;
            player       = ObjectManager.Player;

            actionQueue       = new ActionQueue();
            antiGapCloserList = new ActionQueueList();

            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
        }
Esempio n. 16
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        public ZedKS(ZedSpells spells, Orbwalking.Orbwalker orbwalker, ZedShadows zedShadows)
        {
            q = spells.Q;
            w = spells.W;
            e = spells.E;

            player = ObjectManager.Player;

            zedOrbwalker = orbwalker;
            this.zedShadows = zedShadows;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 17
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        public ZedKS(ZedSpells spells, Orbwalking.Orbwalker orbwalker, ZedShadows zedShadows)
        {
            q = spells.Q;
            w = spells.W;
            e = spells.E;

            player = ObjectManager.Player;

            zedOrbwalker    = orbwalker;
            this.zedShadows = zedShadows;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 18
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        public ZedAntiGapCloser(ZedMenu menu, ZedSpells spells, ZedShadows shadows)
        {
            zedMenu = menu;
            w = spells.W;
            e = spells.E;
            this.shadows = shadows;
            player = ObjectManager.Player;

            actionQueue = new ActionQueue();
            antiGapCloserList = new ActionQueueList();

            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
            
        }
Esempio n. 19
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 public Zed()
 {
     zedSpells = new ZedSpells();
     zedMenu = new ZedMenu(zedSpells, out zedOrbwalker);
     zedShadows = new ZedShadows(zedMenu, zedSpells);
     zedCore = new ZedCore(zedSpells, zedOrbwalker, zedMenu, zedShadows);
     zedAntiGapCloser = new ZedAntiGapCloser(zedMenu, zedSpells);
     zedPotions = new ZedPotions(zedMenu);
     zedKs = new ZedKS(zedSpells, zedOrbwalker, zedShadows);
     zedSpellDodge = new ZedSpellDodge(zedSpells, zedMenu);
     zedDrawingSpells = new ZedDrawingSpells(zedMenu, zedSpells);
     zedUnderTurretFarm = new ZedUnderTurretFarm(zedSpells, zedOrbwalker);
     damageDrawing = new CommonDamageDrawing(zedMenu) { AmountOfDamage = zedCore.ComboDamage };
     forceUltimate = new CommonForceUltimate(zedMenu, zedSpells, zedOrbwalker) { ForceUltimate = zedCore.ForceUltimate };
 }
Esempio n. 20
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        public ZedMenu(ZedSpells zedSpells, out Orbwalking.Orbwalker orbwalker)
        {
            MainMenu       = new Menu("Korean Zed", "mainmenu", true);
            this.zedSpells = zedSpells;

            AddTargetSelector();
            AddOrbwalker(out orbwalker);
            ComboMenu();
            HarassMenu();
            LaneClearMenu();
            LastHitMenu();
            MiscMenu();
            DrawingMenu();

            MainMenu.AddToMainMenu();

            GetInitialSpellValues();
        }
Esempio n. 21
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        public ZedMenu(ZedSpells zedSpells, out Orbwalking.Orbwalker orbwalker)
        {
            MainMenu = new Menu("【红叶推介】Korean 劫", "mainmenu", true);
            this.zedSpells = zedSpells;

            AddTargetSelector();
            AddOrbwalker(out orbwalker);
            ComboMenu();
            HarassMenu();
            LaneClearMenu();
            LastHitMenu();
            MiscMenu();
            DrawingMenu();

            MainMenu.AddToMainMenu();

            GetInitialSpellValues();
        }
Esempio n. 22
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        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;

            actionQueue = new ActionQueue();
            harasQueue = new ActionQueueList();
            comboQueue = new ActionQueueList();
            zedItems = new ZedOffensiveItems(zedMenu);
            energy = new ZedEnergyChecker(zedMenu);
            shadows = zedShadows;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 23
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        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player       = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;

            actionQueue = new ActionQueue();
            harasQueue  = new ActionQueueList();
            comboQueue  = new ActionQueueList();
            zedItems    = new ZedOffensiveItems(zedMenu);
            energy      = new ZedEnergyChecker(zedMenu);
            shadows     = zedShadows;

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 24
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 public Zed()
 {
     zedSpells          = new ZedSpells();
     zedMenu            = new ZedMenu(zedSpells, out zedOrbwalker);
     zedShadows         = new ZedShadows(zedMenu, zedSpells);
     zedCore            = new ZedCore(zedSpells, zedOrbwalker, zedMenu, zedShadows);
     zedAntiGapCloser   = new ZedAntiGapCloser(zedMenu, zedSpells);
     zedPotions         = new ZedPotions(zedMenu);
     zedKs              = new ZedKS(zedSpells, zedOrbwalker, zedShadows);
     zedSpellDodge      = new ZedSpellDodge(zedSpells, zedMenu);
     zedDrawingSpells   = new ZedDrawingSpells(zedMenu, zedSpells);
     zedUnderTurretFarm = new ZedUnderTurretFarm(zedSpells, zedOrbwalker);
     damageDrawing      = new CommonDamageDrawing(zedMenu)
     {
         AmountOfDamage = zedCore.ComboDamage
     };
     forceUltimate = new CommonForceUltimate(zedMenu, zedSpells, zedOrbwalker)
     {
         ForceUltimate = zedCore.ForceUltimate
     };
 }
Esempio n. 25
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        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows, ZedEnergyChecker zedEnergy)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;
            energy = zedEnergy;

            actionQueue = new ActionQueue();
            harasQueue = new ActionQueueList();
            comboQueue = new ActionQueueList();
            laneClearQueue = new ActionQueueList();
            lastHitQueue = new ActionQueueList();
            checkAutoAttack = new ActionQueueCheckAutoAttack();
            zedItems = new ZedOffensiveItems(zedMenu);
            shadows = zedShadows;
            zedComboSelector = new ZedComboSelector(zedMenu);

            Game.OnUpdate += Game_OnUpdate;
        }
Esempio n. 26
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        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows, ZedEnergyChecker zedEnergy)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player       = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;
            energy       = zedEnergy;

            actionQueue      = new ActionQueue();
            harasQueue       = new ActionQueueList();
            comboQueue       = new ActionQueueList();
            laneClearQueue   = new ActionQueueList();
            lastHitQueue     = new ActionQueueList();
            checkAutoAttack  = new ActionQueueCheckAutoAttack();
            zedItems         = new ZedOffensiveItems(zedMenu);
            shadows          = zedShadows;
            zedComboSelector = new ZedComboSelector(zedMenu);

            Game.OnUpdate += Game_OnUpdate;
        }