public ZedAntiGapCloser(ZedMenu menu, ZedSpells spells) { zedMenu = menu; w = spells.W; e = spells.E; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; }
public ZedDrawingSpells(ZedMenu zedMenu, ZedSpells zedSpells) { this.zedMenu = zedMenu; this.zedSpells = zedSpells; Drawing.OnDraw += Drawing_OnDraw; }
public ZedSpellDodge(ZedSpells spells, ZedMenu mainMenu) { r = spells.R; zedMenu = mainMenu; player = ObjectManager.Player; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; }
public ZedAutoE(ZedMenu zedMenu, ZedShadows zedShadows, ZedSpells zedSpells) { this.zedMenu = zedMenu; this.zedShadows = zedShadows; e = zedSpells.E; Game.OnUpdate += Game_OnUpdate; }
public ZedShadows(ZedMenu mainMenu, ZedSpells spells) { zedMainMenu = mainMenu; q = spells.Q; w = spells.W; e = spells.E; Game.OnUpdate += Game_OnUpdate; }
public ZedShadows(ZedMenu menu, ZedSpells spells, ZedEnergyChecker energy) { zedMenu = menu; q = spells.Q; w = spells.W; e = spells.E; this.energy = energy; Game.OnUpdate += Game_OnUpdate; }
public ZedUnderTurretFarm(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker) { q = zedSpells.Q; e = zedSpells.E; this.zedOrbwalker = zedOrbwalker; Obj_AI_Base.OnTarget += Obj_AI_Base_OnTarget; Game.OnUpdate += Game_OnUpdate; }
public ZedAntiGapCloser(ZedMenu menu, ZedSpells spells, ZedShadows shadows) { zedMenu = menu; w = spells.W; e = spells.E; this.shadows = shadows; player = ObjectManager.Player; actionQueue = new ActionQueue(); antiGapCloserList = new ActionQueueList(); AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; }
public ZedKS(ZedSpells spells, Orbwalking.Orbwalker orbwalker, ZedShadows zedShadows) { q = spells.Q; w = spells.W; e = spells.E; player = ObjectManager.Player; zedOrbwalker = orbwalker; this.zedShadows = zedShadows; Game.OnUpdate += Game_OnUpdate; }
public Zed() { zedSpells = new ZedSpells(); zedMenu = new ZedMenu(zedSpells, out zedOrbwalker); zedShadows = new ZedShadows(zedMenu, zedSpells); zedCore = new ZedCore(zedSpells, zedOrbwalker, zedMenu, zedShadows); zedAntiGapCloser = new ZedAntiGapCloser(zedMenu, zedSpells); zedPotions = new ZedPotions(zedMenu); zedKs = new ZedKS(zedSpells, zedOrbwalker, zedShadows); zedSpellDodge = new ZedSpellDodge(zedSpells, zedMenu); zedDrawingSpells = new ZedDrawingSpells(zedMenu, zedSpells); zedUnderTurretFarm = new ZedUnderTurretFarm(zedSpells, zedOrbwalker); damageDrawing = new CommonDamageDrawing(zedMenu) { AmountOfDamage = zedCore.ComboDamage }; forceUltimate = new CommonForceUltimate(zedMenu, zedSpells, zedOrbwalker) { ForceUltimate = zedCore.ForceUltimate }; }
public ZedMenu(ZedSpells zedSpells, out Orbwalking.Orbwalker orbwalker) { MainMenu = new Menu("Korean Zed", "mainmenu", true); this.zedSpells = zedSpells; AddTargetSelector(); AddOrbwalker(out orbwalker); ComboMenu(); HarassMenu(); LaneClearMenu(); LastHitMenu(); MiscMenu(); DrawingMenu(); MainMenu.AddToMainMenu(); GetInitialSpellValues(); }
public ZedMenu(ZedSpells zedSpells, out Orbwalking.Orbwalker orbwalker) { MainMenu = new Menu("【红叶推介】Korean 劫", "mainmenu", true); this.zedSpells = zedSpells; AddTargetSelector(); AddOrbwalker(out orbwalker); ComboMenu(); HarassMenu(); LaneClearMenu(); LastHitMenu(); MiscMenu(); DrawingMenu(); MainMenu.AddToMainMenu(); GetInitialSpellValues(); }
public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows) { q = zedSpells.Q; w = zedSpells.W; e = zedSpells.E; r = zedSpells.R; player = ObjectManager.Player; ZedOrbwalker = zedOrbwalker; this.zedMenu = zedMenu; actionQueue = new ActionQueue(); harasQueue = new ActionQueueList(); comboQueue = new ActionQueueList(); zedItems = new ZedOffensiveItems(zedMenu); energy = new ZedEnergyChecker(zedMenu); shadows = zedShadows; Game.OnUpdate += Game_OnUpdate; }
public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows, ZedEnergyChecker zedEnergy) { q = zedSpells.Q; w = zedSpells.W; e = zedSpells.E; r = zedSpells.R; player = ObjectManager.Player; ZedOrbwalker = zedOrbwalker; this.zedMenu = zedMenu; energy = zedEnergy; actionQueue = new ActionQueue(); harasQueue = new ActionQueueList(); comboQueue = new ActionQueueList(); laneClearQueue = new ActionQueueList(); lastHitQueue = new ActionQueueList(); checkAutoAttack = new ActionQueueCheckAutoAttack(); zedItems = new ZedOffensiveItems(zedMenu); shadows = zedShadows; zedComboSelector = new ZedComboSelector(zedMenu); Game.OnUpdate += Game_OnUpdate; }