Esempio n. 1
0
        public Orbwalker()
        {
            player = ObjectManager.Player;
            windUpTime = 0;
            nextAttack = 0;
            attack = false;

            CustomMenu = new CustomMenu();
            AA = new Queue();
            ExtraDamage = new ExtraDamage(this);
            var resetableAA = new ResetableAA(this);
            var range = new Range(this);

            Game.OnUpdate += Game_OnUpdate;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
            Obj_AI_Base.OnTarget += Obj_AI_Turret_OnTarget;
            Drawing.OnDraw += Drawing_OnDraw;
        }
Esempio n. 2
0
        public Orbwalker()
        {
            player     = ObjectManager.Player;
            windUpTime = 0;
            nextAttack = 0;
            attack     = false;

            CustomMenu  = new CustomMenu();
            AA          = new Queue();
            ExtraDamage = new ExtraDamage(this);
            var resetableAA = new ResetableAA(this);
            var range       = new Range(this);

            Game.OnUpdate += Game_OnUpdate;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
            Obj_AI_Base.OnTarget           += Obj_AI_Turret_OnTarget;
            Drawing.OnDraw += Drawing_OnDraw;
        }