Esempio n. 1
0
        void SetMaterial()
        {
            var ris = new ClickRippleInfo[maxRipples];

            if (rippleInfos.Count > maxRipples)
            {
                Debug.LogWarning($"number of ripples exceeds max, please reduce ripple duration or increase max ripple count");
            }
            // Debug.Log($"setting {rippleInfos.Count} ripples");
            for (int i = 0; i < maxRipples; i++)
            {
                if (i < rippleInfos.Count)
                {
                    ris[i] = rippleInfos[i];
                }
                else
                {
                    ris[i]           = new ClickRippleInfo();
                    ris[i].timeStamp = -10000;
                }
            }
            // foreach (var ri in ris)
            // {
            //     Debug.Log(ri.timeStamp);
            // }
            rippleObjects.SetData(ris);
            // clickRippleMat.SetBuffer("rippleObjects", rippleObjects);
        }
Esempio n. 2
0
        public void AddRipple(Vector3 position)
        {
            var ri = new ClickRippleInfo();

            ri.timeStamp = Time.time;
            ri.position  = position;
            rippleInfos.Add(ri);
            FilterRippleInfos();
            SetMaterial();
        }