Esempio n. 1
0
        public async Task RegisterChannel(CommandContext ctx, DiscordChannel channel = null)
        {
            // get member's voice state
            var vstat = ctx.Member?.VoiceState;

            if (vstat?.Channel == null)
            {
                // they did not specify a channel and are not in one
                await ctx.RespondAsync("You are not in a voice channel.");

                return;
            }

            GuildHandler handler = KoekoeController.GetGuildHandler(ctx.Client, vstat.Channel.Guild, true);

            if (handler != null)
            {
                handler.AddChannel(vstat.Channel); //Could throw access violation because we run the handlers async, this needs fixing
            }
            if (!handler.IsRunning)
            {
                handler.Execute(); //Will run async
            }
            await ctx.RespondAsync($"Registered to `{vstat.Channel.Name}`");
        }
Esempio n. 2
0
        //Hooked up in program.cs
        public static void StartupGuildHandler(DiscordClient sender, GuildCreateEventArgs e)
        {
            // let's log the name of the guild that was just
            // sent to our client
            //sender.Logger.LogInformation(Program.BotEventId, $"Guild available: {e.Guild.Name}");

            //Create or get the handler for this guild
            GuildHandler handler = KoekoeController.GetGuildHandler(sender, e.Guild);

            //Read our saved data
            string guilddata_path = Path.Combine(Environment.CurrentDirectory, "data", $"guilddata_{e.Guild.Id}.json");

            if (File.Exists(guilddata_path))
            {
                string json    = File.ReadAllText(guilddata_path).ToString();
                var    dataObj = JsonConvert.DeserializeObject <SavedGuildData>(json);
                //Restore registered channels
                if (dataObj.channelIds != null)
                {
                    foreach (ulong channelid in dataObj.channelIds)
                    {
                        DiscordChannel channel = e.Guild.GetChannel(channelid);

                        if (channel != null)
                        {
                            handler.AddChannel(channel, false);
                        }
                    }
                }

                //Restore alarms
                if (dataObj.alarms != null)
                {
                    foreach (AlarmData alarm in dataObj.alarms)
                    {
                        if (alarm != null)
                        {
                            handler.AddAlarm(alarm.AlarmDate, alarm.AlarmName, alarm.userId, false);
                        }
                    }
                }
            }

            if (!handler.IsRunning) //Run the handler loop if it's not already started
            {
                handler.Execute();
            }
        }