Inheritance: Knot3.Framework.Models.GamePrimitive, IJunction
Esempio n. 1
0
 private Junction newJunction(Edge edgeA, Edge edgeB, Node node, int index)
 {
     Junction junction = new Junction (screen: Screen, grid: this, from: edgeA, to: edgeB, node: node, index: index);
     junction.IsVisible = true;
     junction.World = World;
     return junction;
 }
Esempio n. 2
0
        private void BuildIndex()
        {
            fromMap.Clear ();
            toMap.Clear ();
            IndexRebuilt = () => {};
            junctionMap.Clear ();
            Node zero = new Node (0, 0, 0);
            for (int i = 0; i < (int)Math.Floor (_edges.Length / 2f); ++i) {
                Edge edge1 = _edges [i * 2 + 0];
                Edge edge2 = _edges [i * 2 + 1];

                fromMap [edge1] = zero - edge1.Direction;
                toMap [edge1] = zero;
                fromMap [edge2] = zero;
                toMap [edge2] = zero + edge2.Direction;

                Node node = NodeAfterEdge (edge1);
                Junction junction = new Junction (screen: Screen, grid: this, from: edge1, to: edge2, node: node, index: i * 2);
                junctionMap.Add (node, junction);
            }

            IndexRebuilt ();
        }