Esempio n. 1
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 public Armor(string name, Rarity rarity, bool isCraftable, int maxLevel, int plusLevel, int feedCost, int craftCost, int materialCount, int craftTime, bool isFusionResult, ArmorStats normalStats, ArmorStats plusStats, Element element1)
 {
     Name = name;
     Rarity = rarity;
     IsCraftable = isCraftable;
     MaxLevel = maxLevel;
     PlusLevel = plusLevel;
     FeedCost = feedCost;
     CraftCost = craftCost;
     MaterialCount = materialCount;
     CraftTime = craftTime;
     IsFusionResult = isFusionResult;
     NormalStats = normalStats;
     PlusStats = plusStats;
     Element1 = element1;
 }
Esempio n. 2
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 public Armor(string name, Rarity rarity, bool isCraftable, int maxLevel, int plusLevel, int feedCost, int craftCost, int materialCount, int craftTime, bool isFusionResult, ArmorStats normalStats, ArmorStats plusStats, Element element1, Element? element2)
     : this(name, rarity, isCraftable, maxLevel, plusLevel, feedCost, craftCost, materialCount, craftTime, isFusionResult, normalStats, plusStats, element1)
 {
     Element2 = element2;
 }
Esempio n. 3
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 public static Armor GetSuperRareArmor(string name, Element element1, Element element2, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.SuperRare, false, 50, 15, 40, 0, 0, 0, true, normalStats, plusStats, element1, element2);
 }
Esempio n. 4
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 public static Armor GetUncommonArmor(string name, Element element, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.Uncommon, true, 30, 10, 8, 500, 4, 30, false, normalStats, plusStats, element);
 }
Esempio n. 5
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 public static Armor GetNonCraftableLegendaryArmor(string name, Element element1, Element? element2, bool isFusionResult, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.Legendary, false, 70, 35, 72, 0, 0, 0, isFusionResult, normalStats, plusStats, element1, element2);
 }
Esempio n. 6
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 public static Armor GetNonCraftableUltraRareArmor(string name, Element element1, Element element2, bool isFusionResult, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.UltraRare, false, 70, 20, 72, 0, 0, 0, isFusionResult, normalStats, plusStats, element1, element2);
 }
Esempio n. 7
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 public static Armor GetNemesisArmor(string name, Element element1, int maxLevel, int feedCost, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.Nemesis, false, maxLevel, 0, feedCost, 0, 0, 0, false, normalStats, plusStats, element1);
 }
Esempio n. 8
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 public static Armor GetEpicArmor(string name, Element element1, Element? element2, bool isFusionResult, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.Epic, false, 99, 0, 150, 0, 0, 0, isFusionResult, normalStats, plusStats, element1, element2);
 }
Esempio n. 9
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 public static Armor GetCraftableUltraRareArmor(string name, Element element1, Element element2, int craftCost, int materialCount, bool isFusionResult, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.UltraRare, true, 70, 20, 72, craftCost, materialCount, 1440, isFusionResult, normalStats, plusStats, element1, element2);
 }
Esempio n. 10
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 public static Armor GetCraftableRareArmor(string name, Element element1, Element element2, int craftCost, int materialCount, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.Rare, true, 50, 15, 20, craftCost, materialCount, 120, true, normalStats, plusStats, element1, element2);
 }
Esempio n. 11
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 public static Armor GetCraftableLegendaryArmor(string name, Element element1, Element? element2, int craftCost, int materialCount, int craftTime, bool isFusionResult, ArmorStats normalStats, ArmorStats plusStats)
 {
     return new Armor(name, Rarity.Legendary, true, 70, 35, 72, craftCost, materialCount, craftTime, isFusionResult, normalStats, plusStats, element1, element2);
 }