protected virtual void ReleseEnd()
 {
     SkillFactory.CollectEffectCalculater(skillEffects, _skillData);
     SkillFactory.CollectSelectCalculater(skillSelect, _skillData);
 }
 private void InitProjectile()
 {
     skillEffects = SkillFactory.CreatSkillEffect(_skillData);
     skillSelect  = SkillFactory.CreatSkillSelect(_skillData);
 }