public void DeselectPart(KitbashPart part)
 {
     if (part != null)
     {
         selectedParts.Remove(part);
     }
 }
 public void SelectPart(KitbashPart part)
 {
     if (part != null)
     {
         selectedParts.Add(part);
     }
 }
        public void AddPartToKitbash(string path)
        {
            importExport.ImportFromLibrary(path, false);
            currentImport.GO.transform.SetParent(transform);

            KitbashPart part = Instantiate(currentImport.GO.GetComponentInChildren <MeshRenderer>().gameObject).AddComponent <KitbashPart>();

            part.transform.SetParent(kitbash.transform);
            part.rend = part.gameObject.GetComponent <MeshRenderer>();
            part.rend.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
            part.rend.receiveShadows    = false;
            part.rend.lightProbeUsage   = UnityEngine.Rendering.LightProbeUsage.Off;
            Destroy(currentImport.GO);
            // part.gameObject.name.TrimEnd("(clone)".ToCharArray());
            part.filter         = part.gameObject.GetComponent <MeshFilter>();
            part.original       = part.filter.sharedMesh;
            part.col            = part.gameObject.GetComponent <MeshCollider>();
            part.col.sharedMesh = part.original;
            parts.Add(part);

            AddHierarchyItem(part);

            gizmo.transformType = TransformType.Move;
            gizmo.SetTranslatingAxis(TransformType.Move, RuntimeGizmos.Axis.Any);
            gizmo.AddTarget(part.gameObject.transform);
        }
 //ui
 public void AddHierarchyItem(KitbashPart part)
 {
     /* GameObject go = Instantiate(hierarchyItem);
      * go.transform.SetParent(hierarchyContainer);
      * HierarchyItem item = go.GetComponent<HierarchyItem>();
      * item.part = part;
      * item.buildControls = this;
      * item.SetText();*/
 }
 public void DestroySelected()
 {
     for (int i = selectedParts.Count - 1; i >= 0; i--)
     {
         KitbashPart part = selectedParts[i];
         gizmo.RemoveTarget(selectedParts[i].transform);
         //TODO: remove hierarchy item.
         parts.Remove(part);
         Destroy(part.gameObject);
     }
 }
Esempio n. 6
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        /// <summary>
        /// Combines mesh filters into a single mesh.
        /// </summary>
        /// <param name="filters"></param>
        public void CombineMeshes(List <MeshFilter> filters)
        {
            if (filters.Count > 1)
            {
                if (filters.Count > 0)
                {
                    Mesh combine = MeshCombiner.MeshCombiner.Combine(filters.ToArray(), true, 0.01f);

                    combine.Optimize();
                    combine.RecalculateBounds();

                    //Create part:
                    GameObject  go   = new GameObject("Combined Part");
                    KitbashPart part = go.AddComponent <KitbashPart>();
                    //part.transform.SetParent(kitbash.transform);

                    //Create renderer:
                    part.rend = part.gameObject.AddComponent <MeshRenderer>();
                    part.rend.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
                    part.rend.receiveShadows    = false;
                    part.rend.lightProbeUsage   = UnityEngine.Rendering.LightProbeUsage.Off;
                    //part.rend.material = defaultMat;
                    part.rend.allowOcclusionWhenDynamic = false;

                    //Assign mesh:
                    part.filter            = go.AddComponent <MeshFilter>();
                    part.filter.sharedMesh = combine;
                }
                else
                {
                    Debug.LogError("No filters were added to combine!");
                }
            }
            else
            {
                Debug.Log("Not enough filters to combine.");
            }
        }
 //ui
 public void RemoveHierarchyItem(KitbashPart part)
 {
 }