Esempio n. 1
0
        public static void DoVerifyBlueprints()
        {
            var blueprints = new Dictionary <string, BlueprintScriptableObject> ();

            foreach (var prop in WalkAssetBundles())
            {
                if (prop.propertyType != SerializedPropertyType.ObjectReference)
                {
                    continue;
                }
                var blueprint = prop.objectReferenceValue as BlueprintScriptableObject;
                if (blueprint == null)
                {
                    continue;
                }
                if (blueprint.name.StartsWith("Existing."))
                {
                    continue;
                }
                var assetId = BlueprintUtil.GetAssetId(blueprint);
                if (blueprints.ContainsKey(assetId) && blueprints[assetId] != blueprint)
                {
                    var firstPath  = AssetDatabase.GetAssetPath(blueprint);
                    var secondPath = AssetDatabase.GetAssetPath(blueprints[assetId]);
                    Debug.LogError($"Blueprints with duplicate asset ids {assetId}, {firstPath}, {secondPath}");
                }
                blueprints[assetId] = blueprint;
            }
        }
Esempio n. 2
0
        public static void VerifyExistingBlueprint(SerializedProperty prop)
        {
            if (prop.propertyType != SerializedPropertyType.ObjectReference)
            {
                return;
            }
            ;
            var blueprint = prop.objectReferenceValue as BlueprintScriptableObject;

            if (blueprint == null)
            {
                return;
            }
            var path    = AssetDatabase.GetAssetPath(blueprint);
            var assetId = BlueprintUtil.GetAssetId(blueprint);
            var info    = ExistingBlueprintManager.GetInfoByAssetId(assetId);

            if (blueprint.name.StartsWith("Existing."))
            {
                if (info == null)
                {
                    Debug.LogError($"Existing Blueprint has invalid assetId {assetId}, {path}");
                    return;
                }
                if (Path.GetFileName(Path.GetDirectoryName(path)) != "Existing")
                {
                    Debug.LogWarning($"Existing blueprint {path} should be placed in a folder named 'Existing'");
                }
                var blueprintName = blueprint.name.Split('.')[0];
                if (blueprintName != info.Name)
                {
                    Debug.LogWarning($"Existing blueprint {path} asset name {blueprintName} differs from real name {info.Name}");
                }
                var expectedType = Type.GetType($"{info.Type}, Assembly-CSharp");
                if (blueprint.GetType() != expectedType)
                {
                    Debug.LogWarning($"Existing blueprint {path} asset type {blueprint.GetType()} differs from real type {expectedType}");
                }
                var parent = prop.serializedObject.targetObject;
#pragma warning disable CS0252 // Possible unintended reference comparison; left hand side needs cast
                if (PathUtil.GetValueAtPath(parent, prop.propertyPath) != blueprint)
#pragma warning restore CS0252 // Possible unintended reference comparison; left hand side needs cast
                {
                    Debug.LogError($"Could not find existing blueprint by path for {parent.name} at path {prop.propertyPath}");
                }
                var container = PathUtil.GetContainerAtPath(parent, prop.propertyPath);
                if (container == null)
                {
                    Debug.LogError($"Could not find container for existing blueprint by path for {parent.name} at {prop.propertyPath}");
                }
                var fieldPath = PathUtil.SplitPath(prop.propertyPath).Last();
#pragma warning disable CS0252 // Possible unintended reference comparison; left hand side needs cast
                if (PathUtil.GetValueAtPath(container, fieldPath) != blueprint)
#pragma warning restore CS0252 // Possible unintended reference comparison; left hand side needs cast
                {
                    Debug.LogError($"Could not find existing blueprint by path for {parent.name} at path {fieldPath}");
                }
            }
            else if (info != null)
            {
                Debug.LogError($"New blueprint had duplicate assetId with existing blueprint {assetId} {AssetDatabase.GetAssetPath(blueprint)}");
            }
        }