public float[,] measure() { float[, ] distances = new float[n, n]; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { distances [i, j] = new RoadModel (i, j).length; } } return distances; }
public RoadSprite(RoadModel model) : base(KingdomRising.textures [Textures.ROAD]) { this.model = model; }