/// <summary> /// Initializes static members of the <see cref="ChessboardManager"/> class. /// </summary> static ChessboardManager() { ValidKingMoves = new Dictionary<string, Move>(); ValidKingMoves["DL"] = new Move(1, -1); ValidKingMoves["DR"] = new Move(1, 1); ValidKingMoves["UL"] = new Move(-1, -1); ValidKingMoves["UR"] = new Move(-1, 1); ValidPawnMoves = new Dictionary<string, Move>(); ValidPawnMoves["DL"] = new Move(1, -1); ValidPawnMoves["DR"] = new Move(1, 1); }
private void UpdatePosition(ChessPiece chessPiece, Move move) { this.occupied[chessPiece.Row, chessPiece.Col] = false; chessPiece.Row += move.DeltaRow; chessPiece.Col += move.DeltaCol; chessPiece.MovesMade++; this.occupied[chessPiece.Row, chessPiece.Col] = true; }