public void CheckIfKingLostWhenDoesntMeetTheConditions()
        {
            IFigure kingFigure = new KingFigure("K");
            IPosition kingPosition = new Position(5, 7);
            IBoard board = new Board(8, 8);
            board.AddFigure(kingFigure, kingPosition);
            PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign);
            board.AddFigure(pawnA, new Position(4, 6));

            PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign);
            board.AddFigure(pawnB, new Position(7, 3));

            PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign);
            board.AddFigure(pawnC, new Position(6, 4));

            PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign);
            board.AddFigure(pawnD, new Position(7, 7));

            var kingPlayer = new Player("king");
            kingPlayer.AddFigure(new MoveableFigure(kingFigure));

            var pawnPlayer = new Player("pawn");
            pawnPlayer.AddFigure(new MoveableFigure(pawnA));
            pawnPlayer.AddFigure(new MoveableFigure(pawnB));
            pawnPlayer.AddFigure(new MoveableFigure(pawnC));
            pawnPlayer.AddFigure(new MoveableFigure(pawnD));

            var players = new List<IPlayer>()
            {
                kingPlayer,
                pawnPlayer
            };
            var winningConditions = new WinningConditions();
            var isKingWin = winningConditions.KingLost(players, board);
            Assert.AreEqual(isKingWin, false);
        }
        public void GameEngineShouldStartTheGameAndPrintWhenKinWon()
        {
            Mock<IRenderer> mockedRenderer = new Mock<IRenderer>();
            var mockedInput = new Mock<IInputProvider>();
            mockedRenderer.Setup(x => x.PrintMessage(It.IsAny<string>())).Verifiable();

            var board = new Board(8, 8);

            IFigure kingFigure = new KingFigure("K");
            IPosition kingPosition = new Position(0, 2);

            board.AddFigure(kingFigure, kingPosition);
            PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign);
            board.AddFigure(pawnA, new Position(1, 2));

            PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign);
            board.AddFigure(pawnB, new Position(1, 4));

            PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign);
            board.AddFigure(pawnC, new Position(1, 6));

            PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign);
            board.AddFigure(pawnD, new Position(1, 0));

            var kingPlayer = new Player("king");
            kingPlayer.AddFigure(new MoveableFigure(kingFigure));

            var pawnPlayer = new Player("pawn");
            kingPlayer.AddFigure(new MoveableFigure(pawnA));
            kingPlayer.AddFigure(new MoveableFigure(pawnB));
            kingPlayer.AddFigure(new MoveableFigure(pawnC));
            kingPlayer.AddFigure(new MoveableFigure(pawnD));
            var players = new List<IPlayer>()
            {
                               kingPlayer,
                               pawnPlayer
            };

            var gameEngine = new KingSurvivalEngine(
                mockedRenderer.Object,
                mockedInput.Object,
                board,
                new WinningConditions(),
                players,
                new BoardMemory(),
                new CommandContext(new BoardMemory(), board, new Player("king")),
                new CommandFactory());

            gameEngine.StartGame();
            mockedRenderer.Verify(x => x.PrintMessage(It.Is<string>(y => y.Contains("won"))));
        }
        public void CheckIfKingWinWhenAllPawnAreOnTheLastRow()
        {
            IFigure kingFigure = new KingFigure("K");
            IPosition kingPosition = new Position(1, 2);
            IBoard board = new Board(8, 8);
            board.AddFigure(kingFigure, kingPosition);
            PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign);
            board.AddFigure(pawnA, new Position(7, 1));

            PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign);
            board.AddFigure(pawnB, new Position(7, 3));

            PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign);
            board.AddFigure(pawnC, new Position(7, 5));

            PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign);
            board.AddFigure(pawnD, new Position(7, 7));

            var kingPlayer = new Player("king");
            kingPlayer.AddFigure(new MoveableFigure(kingFigure));

            var pawnPlayer = new Player("pawn");
            pawnPlayer.AddFigure(new MoveableFigure(pawnA));
            pawnPlayer.AddFigure(new MoveableFigure(pawnB));
            pawnPlayer.AddFigure(new MoveableFigure(pawnC));
            pawnPlayer.AddFigure(new MoveableFigure(pawnD));

            var players = new List<IPlayer>()
            {
                kingPlayer,
                pawnPlayer
            };
            var winningConditions = new WinningConditions();
            var isKingWin = winningConditions.KingWon(players, board);
            Assert.AreEqual(isKingWin, true);
        }
        private void CreatePlayerFigures()
        {
            IFigure kingFigure = new KingFigure("K");
            this.Board.AddFigure(kingFigure, new Position(Constants.InitialKingRow, Constants.InitialKingColumn));

            PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign);
            this.Board.AddFigure(pawnA, new Position(Constants.PawnAInitialRow, Constants.PawnAInitialCol));

            PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign);
            this.Board.AddFigure(pawnB, new Position(Constants.PawnBInitialRow, Constants.PawnBInitialCol));

            PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign);
            this.Board.AddFigure(pawnC, new Position(Constants.PawnCInitialRow, Constants.PawnCInitialCol));

            PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign);
            this.Board.AddFigure(pawnD, new Position(Constants.PawnDInitialRow, Constants.PawnDInitialCol));

            this.kingPlayer.AddFigure(new MoveableFigure(kingFigure));

            this.pawnPlayer.AddFigure(new MoveableFigure(pawnA));
            this.pawnPlayer.AddFigure(new MoveableFigure(pawnB));
            this.pawnPlayer.AddFigure(new MoveableFigure(pawnC));
            this.pawnPlayer.AddFigure(new MoveableFigure(pawnD));
        }