Esempio n. 1
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 /// <summary>
 /// 刷新UI
 /// </summary>
 /// <param name="hero">传入的刷新数据</param>
 public override void RefreshUI(HeroMono hero, Global.BuffType type, ValueUnit old_value, ValueUnit new_value)
 {
     if (_HeroUI.ContainsKey(hero))
     {
         _HeroUI[hero].Init(hero);
     }
 }
Esempio n. 2
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        /// <summary>
        /// 显示一个英雄Hub
        /// </summary>
        /// <param name="type">Hub类型</param>
        public void ShowHeroHub(HubType type, ValueUnit value = null)
        {
            BaseBattleHeroHub hub = ObjectPool.Instance.GetComponentFromPool <BaseBattleHeroHub>(Name + "_Hub");

            if (hub != null)
            {
                hub.ShowHubInfo(this, type, value);
            }
        }
Esempio n. 3
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 /// <summary>
 /// 复制构造函数
 /// </summary>
 /// <param name="property"></param>
 public HeroProperty(HeroProperty property)
 {
     this.MaxLife      = property.MaxLife;
     this.MaxMagic     = property.MaxMagic;
     this.CurrentLife  = property.CurrentLife;
     this.CurrentMagic = property.CurrentMagic;
     this.Attack       = property.Attack;
     this.Defense      = property.Defense;
     this.MagicAttack  = property.MagicAttack;
     this.MagicDefense = property.MagicDefense;
     this.Speed        = property.Speed;
     this.Turn         = property.Turn;
 }
Esempio n. 4
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 /// <summary>
 /// 空的构造函数
 /// </summary>
 public HeroProperty()
 {
     MaxLife      = new ValueUnit();
     MaxMagic     = new ValueUnit();
     CurrentLife  = new ValueUnit();
     CurrentMagic = new ValueUnit();
     Attack       = new ValueUnit();
     Defense      = new ValueUnit();
     MagicAttack  = new ValueUnit();
     MagicDefense = new ValueUnit();
     Speed        = new ValueUnit();
     Turn         = 0;
 }
Esempio n. 5
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 public HeroProperty(Hero hero, float speedMix)
 {
     MaxLife      = new ValueUnit(hero.BaseLife, Global.UnitType.Value);
     MaxMagic     = new ValueUnit(hero.BaseMagic, Global.UnitType.Value);
     CurrentLife  = new ValueUnit(hero.BaseLife, Global.UnitType.Value);
     CurrentMagic = new ValueUnit(hero.BaseMagic, Global.UnitType.Value);
     Attack       = new ValueUnit(hero.BaseAttack, Global.UnitType.Value);
     Defense      = new ValueUnit(hero.BaseDefense, Global.UnitType.Value);
     MagicAttack  = new ValueUnit(hero.BaseMagicAttack, Global.UnitType.Value);
     MagicDefense = new ValueUnit(hero.BaseMagicDefense, Global.UnitType.Value);
     Speed        = new ValueUnit(Mathf.RoundToInt(hero.BaseSpeed * Random.Range(speedMix, 1f)), Global.UnitType.Value);
     Turn         = 0;
 }
Esempio n. 6
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 /// <summary>
 /// 通过读取数据使用的构造函数
 /// </summary>
 /// <param name="temp">读取到的数据</param>
 public HeroProperty(string temp)
 {
     string[] strs = temp.Split(':');
     if (strs.Length == 10)
     {
         int offset = 0;
         MaxLife      = new ValueUnit(strs[offset]); offset++;
         MaxMagic     = new ValueUnit(strs[offset]); offset++;
         CurrentLife  = new ValueUnit(strs[offset]); offset++;
         CurrentMagic = new ValueUnit(strs[offset]); offset++;
         Attack       = new ValueUnit(strs[offset]); offset++;
         Defense      = new ValueUnit(strs[offset]); offset++;
         MagicAttack  = new ValueUnit(strs[offset]); offset++;
         MagicDefense = new ValueUnit(strs[offset]); offset++;
         Speed        = new ValueUnit(strs[offset]); offset++;
         Turn         = int.Parse(strs[offset]); offset++;
     }
 }
Esempio n. 7
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        /// <summary>
        /// 显示一个Hub
        /// </summary>
        /// <param name="hero">为哪个英雄显示</param>
        /// <param name="type">Hub类型</param>
        /// <param name="life">生命值变化</param>
        /// <param name="magic">魔力值变化</param>
        public override void ShowHubInfo(HeroMono hero, HubType type, ValueUnit value = null)
        {
            HeroHubInfo info = GetHubInfoByType(type);

            if (info == null)
            {
                return;
            }
            TextHub.color           = info.TextColor;
            TextHub.text            = info.Name.Replace("[CRITICAL]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[LIFE]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[MAGIC]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[ATTACK]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[DEFENSE]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[MAGIC ATTACK]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[MAGIC DEFENSE]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[MAX LIFE]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[MAX MAGIC]", value.RealTempValue(0).ToString());
            TextHub.text            = TextHub.text.Replace("[SPEED]", value.RealTempValue(0).ToString());
            this.transform.position = hero.HeroPosition;
            this.gameObject.SetActive(true);
            StartCoroutine(Show(this.transform.position));
        }
 /// <summary>
 /// 显示一个Hub
 /// </summary>
 /// <param name="hero">为哪个英雄显示</param>
 /// <param name="type">Hub类型</param>
 /// <param name="value">数值变化</param>
 public virtual void ShowHubInfo(HeroMono hero, HubType type, ValueUnit value = null)
 {
 }
Esempio n. 9
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 /// <summary>
 /// 复制构造函数
 /// </summary>
 /// <param name="value"></param>
 public ValueUnit(ValueUnit value)
 {
     this.Value = value.Value;
     this.Unit  = value.Unit;
 }
Esempio n. 10
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 /// <summary>
 /// 刷新UI
 /// </summary>
 /// <param name="hero">传入的刷新数据</param>
 public virtual void RefreshUI(HeroMono hero, Global.BuffType type, ValueUnit old_value, ValueUnit new_value)
 {
 }