Esempio n. 1
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 public override void OnStateEnter(MyMovementState previousState)
 {
     _currentChargeVelocity  = KinematicCharacterMotor.CharacterTransform.forward * ChargeSpeed;
     _isStopped              = false;
     _timeSinceStartedCharge = 0f;
     _timeSinceStopped       = 0f;
 }
Esempio n. 2
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        /// <summary>
        /// Handles movement state transitions and enter/exit callbacks
        /// </summary>
        public void TransitionToState(MyMovementState newState)
        {
            newState.AssignedCharacterController = this;
            newState.KinematicCharacterMotor     = this.KinematicCharacterMotor;

            if (CurrentMovementState != null)
            {
                CurrentMovementState.OnStateExit(newState);
            }

            MyMovementState prevState = CurrentMovementState;

            CurrentMovementState = newState;
            CurrentMovementState.OnStateEnter(prevState);
        }
Esempio n. 3
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 public abstract void OnStateEnter(MyMovementState previousState);
Esempio n. 4
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 public abstract void OnStateExit(MyMovementState nextState);
Esempio n. 5
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 public override void OnStateExit(MyMovementState nextState)
 {
 }
Esempio n. 6
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 public override void OnStateEnter(MyMovementState previousState)
 {
 }
Esempio n. 7
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 public override void OnStateExit(MyMovementState nextState)
 {
     KinematicCharacterMotor.HandlePhysics(true, true);
 }
Esempio n. 8
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 public override void OnStateEnter(MyMovementState previousState)
 {
     KinematicCharacterMotor.HandlePhysics(false, false);
 }