static void Gesture_GestureRecognized(object sender, EventArgs e)
        {
            WaveGesture   wg    = new WaveGesture();
            ThankuGestu   tg    = new ThankuGestu();
            handJoinGestu ng    = new handJoinGestu();
            WhatGesture   whatg = new WhatGesture();

            //byeGestu bg = new byeGestu();
            if (sender.GetType().Name.ToString().Equals(wg.GetType().Name.ToString()))
            {
                Console.WriteLine("Hello!!");
                using (SpeechSynthesizer synth =
                           new SpeechSynthesizer())
                {
                    synth.Speak("Hello");
                }
            }
            else if (sender.GetType().Name.ToString().Equals(tg.GetType().Name.ToString()))
            {
                Console.WriteLine("Thanku!");
                using (SpeechSynthesizer synth =
                           new SpeechSynthesizer())
                {
                    synth.Speak("Thank You");
                }
            }
            else if (sender.GetType().Name.ToString().Equals(ng.GetType().Name.ToString()))
            {
                Console.WriteLine("namaste");
                using (SpeechSynthesizer synth =
                           new SpeechSynthesizer())
                {
                    synth.Speak("namaste");
                }
            }
            else if (sender.GetType().Name.ToString().Equals(whatg.GetType().Name.ToString()))
            {
                Console.WriteLine("What is");
                using (SpeechSynthesizer synth =
                           new SpeechSynthesizer())
                {
                    synth.Speak("What is");
                }
            }

            /* else if (sender.GetType().Name.ToString().Equals(bg.GetType().Name.ToString()))
             * {
             *   Console.WriteLine("Bye");
             *   using (SpeechSynthesizer synth =
             *   new SpeechSynthesizer())
             *   {
             *       synth.Speak("bye");
             *   }
             * }*/
        }