public CvMat Solve()
        {
            // 重心の計算
            CvPoint3D64f fromCenter = new CvPoint3D64f();
            CvPoint3D64f toCenter   = new CvPoint3D64f();
            double       weightSum  = 0;

            foreach (var tuple in _correspondings)
            {
                fromCenter += tuple.Item1 * tuple.Item3;
                toCenter   += tuple.Item2 * tuple.Item3;
                weightSum  += tuple.Item3;
            }
            if (weightSum != 0)
            {
                fromCenter *= 1.0 / weightSum;
                toCenter   *= 1.0 / weightSum;
            }
            // q: quaternion; 4x1
            // fn, tn: from[n], to[n]; 3x1
            // Xn: (tn - fn, (tn+fn)×[1,0,0], (tn+fn)×[0,1,0], (tn+fn)×[0,0,1]); 3x4
            // M: Σi(Xi^t Wi Xi); 4x4
            // Wi: I; 3x3
            // J = q^t Mq -> min

            // 最小二乗法
            using (CvMat M = new CvMat(4, 4, MatrixType.F64C1))
            {
                M.Zero();
                foreach (var tuple in _correspondings)
                {
                    // 重心からの距離
                    CvPoint3D64f fromVector = tuple.Item1 - fromCenter;
                    CvPoint3D64f toVector   = tuple.Item2 - toCenter;

                    using (CvMat Xi = new CvMat(3, 4, MatrixType.F64C1))
                    {
                        CvPoint3D64f diff   = toVector - fromVector;
                        CvPoint3D64f sum    = toVector + fromVector;
                        CvPoint3D64f second = CvEx.Cross(sum, new CvPoint3D64f(1, 0, 0));
                        CvPoint3D64f third  = CvEx.Cross(sum, new CvPoint3D64f(0, 1, 0));
                        CvPoint3D64f fourth = CvEx.Cross(sum, new CvPoint3D64f(0, 0, 1));
                        CvEx.FillCvMat(Xi, new double[] { diff.X, second.X, third.X, fourth.X, diff.Y, second.Y, third.Y, fourth.Y, diff.Z, second.Z, third.Z, fourth.Z });
                        using (CvMat XiTranspose = Xi.Transpose())
                            using (CvMat addend = XiTranspose * Xi * tuple.Item3)
                            {
                                M.Add(addend, M);
                            }
                    }
                }
                using (CvMat MTemp = CvEx.CloneCvMat(M))
                    using (CvMat eVals = new CvMat(4, 1, MatrixType.F64C1))
                        using (CvMat eVects = new CvMat(4, 4, MatrixType.F64C1))
                        {
                            //Cv.EigenVV(MTemp, eVects, eVals, 0.000001);
                            Cv.SVD(MTemp, eVals, eVects, null, SVDFlag.U_T | SVDFlag.ModifyA);
                            int minEIndex = 3;

                            /*
                             * if (false)
                             * {
                             *  double minE = double.MaxValue;
                             *  for (int i = 0; i < 4; i++)
                             *  {
                             *      double eVal = Math.Abs(eVals[i, 0]);
                             *      if (eVal < minE)
                             *      {
                             *          minE = eVal;
                             *          minEIndex = i;
                             *      }
                             *  }
                             * }
                             */
                            CvMat ret = new CvMat(4, 4, MatrixType.F64C1);
                            ret.Zero();
                            ret[3, 3] = 1.0;
                            CvMat rotateConversion;

                            /*
                             * if (false)
                             * {
                             *  // こっちの変換はほとんど恒等のときに誤差が大きい
                             *  CvMat q = eVects.GetRow(minEIndex);
                             *
                             *  // クォータニオンから回転ベクトルを計算
                             *  double theta = Math.Acos(q[0, 0]) * 2;
                             *  double sin = Math.Sin(theta / 2);
                             *  CvPoint3D64f rot = new CvPoint3D64f(q[0, 1] / sin * theta, q[0, 2] / sin * theta, q[0, 3] / sin * theta);
                             *  // 回転ベクトルから回転行列を計算
                             *  ret.GetSubRect(out rotateConversion, new CvRect(0, 0, 3, 3));
                             *  using (CvMat rotVector = new CvMat(1, 3, MatrixType.F64C1))
                             *  {
                             *      rotVector[0, 0] = rot.X;
                             *      rotVector[0, 1] = rot.Y;
                             *      rotVector[0, 2] = rot.Z;
                             *      Cv.Rodrigues2(rotVector, rotateConversion);
                             *  }
                             * }
                             * else
                             * {*/
                            CvMat rotationMat = CvEx.QuaternionToMat3D(eVects[minEIndex, 0], eVects[minEIndex, 1], eVects[minEIndex, 2], eVects[minEIndex, 3]);
                            ret.GetSubRect(out rotateConversion, new CvRect(0, 0, 3, 3));
                            rotationMat.Copy(rotateConversion);
                            //}
                            // 回転後の重心の並進成分の計算
                            using (CvMat fromCenterMat = new CvMat(3, 1, MatrixType.F64C1))
                            {
                                CvEx.FillCvMat(fromCenterMat, new double[] { fromCenter.X, fromCenter.Y, fromCenter.Z });
                                using (CvMat rotFromCenterMat = rotateConversion * fromCenterMat)
                                {
                                    CvPoint3D64f rotFromCenter = new CvPoint3D64f(rotFromCenterMat[0, 0], rotFromCenterMat[1, 0], rotFromCenterMat[2, 0]);
                                    CvPoint3D64f offset        = toCenter - rotFromCenter;

                                    ret[0, 3] = offset.X;
                                    ret[1, 3] = offset.Y;
                                    ret[2, 3] = offset.Z;

                                    return(ret);
                                }
                            }
                        }
            }
        }
Esempio n. 2
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        private void buttonTest0_Click(object sender, RoutedEventArgs e)
        {
            int    cols, rows;
            double horizLength, vertLength;

            if (!parseChessboardParameters(out cols, out rows, out horizLength, out vertLength))
            {
                return;
            }

            // 以下修正
            MotionDataHandler handler;
            string            path;

            if (openMotionData(out handler, out path))
            {
                CvMat displayMat1 = null;
                CvMat displayMat3 = null;
                CvMat displayMat4 = null;
                CvMat gray        = null;
                int   length      = handler.FrameCount;
                if (length == 0)
                {
                    return;
                }

                CvSize boardSize        = new CvSize(cols, rows);
                CvSize imageSize        = new CvSize();
                double minVarDistance2d = double.MaxValue;

                IEnumerable <CvMat> colorImages, depthImages;
                Utility.LoadImages(handler.GetColorImagePaths(), out colorImages);
                Utility.LoadImages(handler.GetDepthImagePaths(), out depthImages);
                var images = colorImages.Zip(depthImages, (first, second) => Tuple.Create(first, second));

                foreach (Tuple <CvMat, CvMat> imagePair in images)
                {
                    CvMat imageMat = imagePair.Item1;
                    CvMat depthMat = imagePair.Item2;

                    if (displayMat4 == null)
                    {
                        displayMat4 = CvEx.InitCvMat(imageMat);
                    }

                    imageSize = new CvSize(imageMat.Cols, imageMat.Rows);
                    CvSize depthUserSize = new CvSize(depthMat.Cols, depthMat.Rows);

                    CvPoint2D32f[] corners;
                    int            count;
                    CvEx.InitCvMat(ref gray, imageMat, MatrixType.U8C1);
                    imageMat.CvtColor(gray, ColorConversion.RgbToGray);
                    if (gray.FindChessboardCorners(boardSize, out corners, out count, ChessboardFlag.AdaptiveThresh))
                    {
                        CvEx.CloneCvMat(ref displayMat1, imageMat);
                        CvTermCriteria criteria = new CvTermCriteria(50, 0.01);
                        gray.FindCornerSubPix(corners, count, new CvSize(3, 3), new CvSize(-1, -1), criteria);
                        CvPoint3D32f?[] cornerPoints = new CvPoint3D32f?[corners.Length];
                        for (int j = 0; j < corners.Length; j++)
                        {
                            CvPoint2D32f corner = new CvPoint2D32f(corners[j].X - 10, corners[j].Y - 10);
                            double?      value  = CvEx.Get2DSubPixel(depthMat, corner, 0);
                            if (value.HasValue)
                            {
                                double depth = UndistortionData.UndistortDepth(corner.X, corner.Y, value.Value, depthUserSize);
                                cornerPoints[j] = new CvPoint3D32f(corner.X, corner.Y, depth);
                            }
                        }
                        List <double> distance2dList = new List <double>();
                        for (int x = 0; x < cols; x++)
                        {
                            for (int y = 0; y < rows; y++)
                            {
                                if (!cornerPoints[x + y * cols].HasValue)
                                {
                                    continue;
                                }
                                int nextX = x + 1;
                                if (nextX < cols)
                                {
                                    if (!cornerPoints[nextX + y * cols].HasValue)
                                    {
                                        continue;
                                    }
                                    CvPoint3D32f point     = cornerPoints[x + y * cols].Value;
                                    CvPoint3D32f nextPoint = cornerPoints[nextX + y * cols].Value;
                                    distance2dList.Add(Math.Sqrt(Math.Pow(point.X - nextPoint.X, 2) + Math.Pow(point.Y - nextPoint.Y, 2)));
                                }
                                int nextY = y + 1;
                                if (nextY < rows)
                                {
                                    if (!cornerPoints[x + nextY * cols].HasValue)
                                    {
                                        continue;
                                    }
                                    CvPoint3D32f point     = cornerPoints[x + y * cols].Value;
                                    CvPoint3D32f nextPoint = cornerPoints[x + nextY * cols].Value;
                                    distance2dList.Add(Math.Sqrt(Math.Pow(point.X - nextPoint.X, 2) + Math.Pow(point.Y - nextPoint.Y, 2)));
                                }
                            }
                        }
                        if (distance2dList.Count >= 2)
                        {
                            double stdevDistance2d = CalcEx.GetStdDev(distance2dList);
                            displayMat1.PutText(string.Format("{0:0.00}/{1:0.00}", stdevDistance2d, minVarDistance2d), new CvPoint(0, 20), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 0));
                            double avgDepth = cornerPoints.Where(p => p.HasValue).Select(p => p.Value.Z).Average();
                            for (int x = 0; x < cols; x++)
                            {
                                for (int y = 0; y < rows; y++)
                                {
                                    if (!cornerPoints[x + y * cols].HasValue)
                                    {
                                        continue;
                                    }
                                    CvPoint3D32f point = cornerPoints[x + y * cols].Value;
                                    displayMat1.PutText((point.Z - avgDepth).ToString("0.00"), new CvPoint((int)point.X, (int)point.Y), new CvFont(FontFace.HersheyPlain, 0.6, 0.6), new CvScalar(255, 0, 0));
                                    displayMat1.PutText(((point.Z - avgDepth) / avgDepth * 100).ToString("0.000"), new CvPoint((int)point.X, (int)point.Y + 12), new CvFont(FontFace.HersheyPlain, 0.6, 0.6), new CvScalar(0, 255, 255));
                                }
                            }
                            //displayMat1.DrawChessboardCorners(boardSize, corners, true);

                            if (stdevDistance2d < minVarDistance2d)
                            {
                                minVarDistance2d = stdevDistance2d;
                                CvEx.CloneCvMat(ref displayMat4, displayMat1);
                            }
                            //System.Threading.Thread.Sleep(500);
                        }
                        putImage(displayMat1, PixelFormats.Rgb24);
                    }
                    else
                    {
                        CvEx.CloneCvMat(ref displayMat3, imageMat);
                        putImage(displayMat3, PixelFormats.Rgb24);
                    }
                }

                putImage(displayMat4, PixelFormats.Rgb24);
                displayLabels();
            }
        }
Esempio n. 3
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        private void buttonCalibrateScaleOffset_Click(object sender, RoutedEventArgs e)
        {
            int    cols, rows;
            double horizLength, vertLength;

            if (!parseChessboardParameters(out cols, out rows, out horizLength, out vertLength))
            {
                return;
            }

            // 以下改造
            MotionDataHandler handler;
            string            path;

            if (openMotionData(out handler, out path))
            {
                CvMat displayMat1 = null;
                CvMat displayMat3 = null;
                CvMat gray        = null;

                if (ProgressData.DoAction(progress =>
                {
                    int length = handler.FrameCount;
                    if (length == 0)
                    {
                        return;
                    }
                    progress.InitProgress("Find Chessboard...", length * 2);

                    CvSize boardSize = new CvSize(cols, rows);
                    List <CvPoint3D32f?[]> list = new List <CvPoint3D32f?[]>();
                    CvSize imageSize = new CvSize();
                    CvPoint2D32f[] lastCorners = null;

                    IEnumerable <CvMat> colorImages, depthImages;
                    Utility.LoadImages(handler.GetColorImagePaths(), out colorImages);
                    Utility.LoadImages(handler.GetDepthImagePaths(), out depthImages);
                    var images = colorImages.Zip(depthImages, (first, second) => Tuple.Create(first, second));

                    foreach (Tuple <CvMat, CvMat> imagePair in images)
                    {
                        progress.CurrentValue++;

                        CvMat imageMat = imagePair.Item1;
                        CvMat depthMat = imagePair.Item2;
                        imageSize = new CvSize(imageMat.Cols, imageMat.Rows);
                        CvPoint2D32f[] corners;
                        int count;
                        CvEx.InitCvMat(ref gray, imageMat, MatrixType.U8C1);
                        imageMat.CvtColor(gray, ColorConversion.RgbToGray);
                        if (gray.FindChessboardCorners(boardSize, out corners, out count, ChessboardFlag.AdaptiveThresh))
                        {
                            CvEx.CloneCvMat(ref displayMat1, imageMat);
                            CvTermCriteria criteria = new CvTermCriteria(50, 0.01);
                            gray.FindCornerSubPix(corners, count, new CvSize(3, 3), new CvSize(-1, -1), criteria);
                            CvPoint3D32f?[] cornerPoints = new CvPoint3D32f?[corners.Length];
                            for (int j = 0; j < corners.Length; j++)
                            {
                                CvPoint2D32f corner = corners[j];
                                double?value = CalcEx.BilateralFilterDepthMatSinglePixel(corner, depthMat, 100, 4, 9);
                                if (value.HasValue)
                                {
                                    cornerPoints[j] = new CvPoint3D32f(corner.X, corner.Y, value.Value);
                                }
                            }
                            list.Add(cornerPoints);
                            CvEx.DrawChessboardCornerFrame(displayMat1, boardSize, corners, new CvScalar(64, 128, 64));
                            displayMat1.DrawChessboardCorners(boardSize, corners, true);
                            lastCorners = corners;
                            //putImage(displayMat1, PixelFormats.Bgr24);
                        }
                        else
                        {
                            CvEx.CloneCvMat(ref displayMat3, imageMat);
                            //putImage(displayMat3, PixelFormats.Bgr24);
                        }
                    }
                    progress.SetProgress("Scale Offset Calibrating...", length);

                    this.UndistortionData.CalibrateRealScaleAndOffset(list, cols, rows, horizLength, vertLength, imageSize);
                    CvMat displayMat2 = CvEx.InitCvMat(displayMat1);
                    displayMat1.Undistort2(displayMat2, this.UndistortionData.CameraStruct.CreateCvMat(), this.UndistortionData.DistortStruct.CreateCvMat(true));
                    if (lastCorners != null)
                    {
                        drawUndistortedCornerFrame(displayMat2, lastCorners, boardSize);
                    }

                    displayMat2.PutText(string.Format("XScale: {0}", this.UndistortionData.XScale), new CvPoint(20, 20), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 255));
                    displayMat2.PutText(string.Format("YScale: {0}", this.UndistortionData.YScale), new CvPoint(20, 40), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 255));
                    displayMat2.PutText(string.Format("Zoffset: {0}", this.UndistortionData.ZOffset), new CvPoint(20, 60), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 255));
                    putImage(displayMat2, PixelFormats.Bgr24);
                }, "Calibrate Scale Offset", true))
                {
                    displayLabels();
                }
            }
        }
Esempio n. 4
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        private void buttonScalingScore_Click(object sender, RoutedEventArgs e)
        {
            int    cols, rows;
            double horizLength, vertLength;

            if (!parseChessboardParameters(out cols, out rows, out horizLength, out vertLength))
            {
                return;
            }

            // 以下改造
            MotionDataHandler handler;
            string            path;

            if (openMotionData(out handler, out path))
            {
                CvMat displayMat1 = null;
                CvMat displayMat3 = null;
                CvMat displayMat4 = null;
                CvMat gray        = null;

                int length = handler.FrameCount;
                if (length == 0)
                {
                    return;
                }

                CvSize boardSize = new CvSize(cols, rows);
                CvSize imageSize = new CvSize();
                List <Tuple <double, double> > pairs = new List <Tuple <double, double> >();
                CvPoint2D32f[] lastCorners           = null;

                IEnumerable <CvMat> colorImages, depthImages;
                Utility.LoadImages(handler.GetColorImagePaths(), out colorImages);
                Utility.LoadImages(handler.GetDepthImagePaths(), out depthImages);
                var images = colorImages.Zip(depthImages, (first, second) => Tuple.Create(first, second));

                foreach (Tuple <CvMat, CvMat> imagePair in images)
                {
                    CvMat imageMat = imagePair.Item1;
                    CvMat depthMat = imagePair.Item2;

                    if (displayMat4 == null)
                    {
                        displayMat4 = CvEx.InitCvMat(imageMat);
                    }

                    imageSize = new CvSize(imageMat.Cols, imageMat.Rows);
                    CvPoint2D32f[] corners;
                    int            count;
                    CvEx.InitCvMat(ref gray, imageMat, MatrixType.U8C1);
                    imageMat.CvtColor(gray, ColorConversion.RgbToGray);
                    if (gray.FindChessboardCorners(boardSize, out corners, out count, ChessboardFlag.AdaptiveThresh))
                    {
                        CvEx.CloneCvMat(ref displayMat1, imageMat);
                        CvTermCriteria criteria = new CvTermCriteria(50, 0.01);
                        gray.FindCornerSubPix(corners, count, new CvSize(3, 3), new CvSize(-1, -1), criteria);
                        CvPoint3D32f?[] cornerPoints = new CvPoint3D32f?[corners.Length];
                        for (int j = 0; j < corners.Length; j++)
                        {
                            CvPoint2D32f corner = corners[j];
                            double?      value  = CalcEx.BilateralFilterDepthMatSinglePixel(corner, depthMat, 100, 4, 9);
                            if (value.HasValue)
                            {
                                cornerPoints[j] = new CvPoint3D32f(corner.X, corner.Y, value.Value);
                            }
                        }
                        for (int x = 0; x < cols; x++)
                        {
                            for (int y = 0; y < rows; y++)
                            {
                                if (!cornerPoints[x + y * cols].HasValue)
                                {
                                    continue;
                                }
                                CvPoint3D32f point1          = cornerPoints[x + y * cols].Value;
                                CvPoint3D64f undistortPoint1 = this.UndistortionData.GetRealFromScreenPos(point1, imageSize);
                                foreach (var offset in new[] { new { X = 1, Y = 0, D = horizLength }, new { X = 0, Y = 1, D = vertLength } })
                                {
                                    int dx = x + offset.X;
                                    int dy = y + offset.Y;
                                    if (dx >= cols || dy >= rows)
                                    {
                                        continue;
                                    }
                                    if (!cornerPoints[dx + dy * cols].HasValue)
                                    {
                                        continue;
                                    }

                                    CvPoint3D32f point2          = cornerPoints[dx + dy * cols].Value;
                                    CvPoint3D64f undistortPoint2 = this.UndistortionData.GetRealFromScreenPos(point2, imageSize);
                                    double       distance        = Math.Sqrt(CvEx.GetDistanceSq(undistortPoint1, undistortPoint2));
                                    double       scale           = distance / offset.D;
                                    CvColor      color           = CalcEx.HSVtoRGB(Math.Max(0, Math.Min(300, scale * 600 - 450)), scale, 2 - scale);
                                    displayMat4.DrawLine((int)point1.X, (int)point1.Y, (int)point2.X, (int)point2.Y, new CvScalar(color.R, color.G, color.B), 1, LineType.AntiAlias);
                                    pairs.Add(new Tuple <double, double>(distance, offset.D));
                                }
                            }
                        }
                        CvEx.DrawChessboardCornerFrame(displayMat1, boardSize, corners, new CvScalar(64, 128, 64));
                        displayMat1.DrawChessboardCorners(boardSize, corners, true);
                        lastCorners = corners;
                        putImage(displayMat1, PixelFormats.Rgb24);
                    }
                    else
                    {
                        CvEx.CloneCvMat(ref displayMat3, imageMat);
                        putImage(displayMat3, PixelFormats.Rgb24);
                    }
                }

                CvMat displayMat2 = CvEx.InitCvMat(displayMat1);
                displayMat1.Undistort2(displayMat2, this.UndistortionData.CameraStruct.CreateCvMat(), this.UndistortionData.DistortStruct.CreateCvMat(true));
                if (lastCorners != null)
                {
                    drawUndistortedCornerFrame(displayMat2, lastCorners, boardSize);
                }
                displayMat2.PutText(string.Format("Min: {0}", pairs.Min(x => x.Item1 / x.Item2)), new CvPoint(20, 20), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 255));
                displayMat2.PutText(string.Format("Max: {0}", pairs.Max(x => x.Item1 / x.Item2)), new CvPoint(20, 40), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 255));
                displayMat2.PutText(string.Format("Avg: {0}", pairs.Average(x => x.Item1 / x.Item2)), new CvPoint(20, 60), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 255));
                displayMat2.PutText(string.Format("Med: {0}", CalcEx.GetMedian(pairs.Select(x => x.Item1 / x.Item2).ToList())), new CvPoint(20, 80), new CvFont(FontFace.HersheyPlain, 1, 1), new CvScalar(255, 255, 255));
                putImage(displayMat4, PixelFormats.Rgb24);
                displayLabels();
            }
        }
Esempio n. 5
0
        private void buttonCameraCalibration_Click(object sender, RoutedEventArgs e)
        {
            int    cols, rows;
            double horizLength, vertLength;

            if (!parseChessboardParameters(out cols, out rows, out horizLength, out vertLength))
            {
                return;
            }

            int imageNum;

            if (!int.TryParse(textCalibrationCameraIteration.Text, out imageNum) || imageNum <= 0)
            {
                System.Windows.MessageBox.Show(string.Format("キャリブレーションに使用するイメージ数が不正です: {0}", textCalibrationCameraIteration.Text));
                return;
            }

            // 以下改造
            MotionDataHandler handler;
            string            path;

            if (openMotionData(out handler, out path))
            {
                CvMat displayMat1 = null;
                CvMat displayMat3 = null;
                CvMat gray        = null;
                if (ProgressData.DoAction(progress =>
                {
                    int length = handler.FrameCount;
                    if (length == 0)
                    {
                        return;
                    }
                    progress.InitProgress("Find Chessboard...", length * 2);
                    CvSize boardSize = new CvSize(cols, rows);
                    List <CvPoint2D32f[]> list = new List <CvPoint2D32f[]>();
                    CvSize imageSize = new CvSize();
                    CvPoint2D32f[] lastCorners = null;

                    IEnumerable <CvMat> colorImages;
                    Utility.LoadImages(handler.GetColorImagePaths(), out colorImages);

                    foreach (CvMat imageMat in colorImages)
                    {
                        progress.CurrentValue++;
                        using (imageMat)
                        {
                            imageSize = new CvSize(imageMat.Cols, imageMat.Rows);
                            CvPoint2D32f[] corners;
                            int count;
                            CvEx.InitCvMat(ref gray, imageMat, MatrixType.U8C1);
                            imageMat.CvtColor(gray, ColorConversion.RgbToGray);
                            if (gray.FindChessboardCorners(boardSize, out corners, out count, ChessboardFlag.AdaptiveThresh))
                            {
                                CvEx.CloneCvMat(ref displayMat1, imageMat);
                                CvTermCriteria criteria = new CvTermCriteria(20, 0.1);
                                gray.FindCornerSubPix(corners, count, new CvSize(11, 11), new CvSize(-1, -1), criteria);
                                list.Add(corners);
                                CvEx.DrawChessboardCornerFrame(displayMat1, boardSize, corners, new CvScalar(64, 128, 64));
                                displayMat1.DrawChessboardCorners(boardSize, corners, true);
                                lastCorners = corners;
                                putImage(displayMat1, PixelFormats.Bgr24);
                            }
                            else
                            {
                                CvEx.CloneCvMat(ref displayMat3, imageMat);
                                putImage(displayMat3, PixelFormats.Bgr24);
                            }
                        }
                    }

                    progress.SetProgress("Calibrating...", length);

                    this.UndistortionData.CalibrateCamera(list, cols, rows, (horizLength + vertLength) / 2, imageSize, imageNum, path);
                    CvMat displayMat2 = CvEx.InitCvMat(displayMat1);
                    displayMat1.Undistort2(displayMat2, this.UndistortionData.CameraStruct.CreateCvMat(), this.UndistortionData.DistortStruct.CreateCvMat(true));
                    if (lastCorners != null)
                    {
                        drawUndistortedCornerFrame(displayMat2, lastCorners, boardSize);
                    }

                    putImage(displayMat2, PixelFormats.Bgr24);
                }, "Camera Calib", true))
                {
                    displayLabels();
                }
            }
        }