Esempio n. 1
0
        private void Draw(Joint joint, Joint joint2)
        {
            var line = new Line();
            line.X1 = (((((float)skeletonCanvas.ActualWidth) / (skeletonCanvas.ActualWidth / 1000)) / 2f) * joint.Position.X) + (skeletonCanvas.ActualWidth / 2);
            line.Y1 = (((((float)skeletonCanvas.ActualHeight) / (skeletonCanvas.ActualWidth / 1000)) / 2f) * -joint.Position.Y) + (skeletonCanvas.ActualHeight / 2);
            line.X2 = (((((float)skeletonCanvas.ActualWidth) / (skeletonCanvas.ActualWidth / 1000)) / 2f) * joint2.Position.X) + (skeletonCanvas.ActualWidth / 2);
            line.Y2 = (((((float)skeletonCanvas.ActualHeight) / (skeletonCanvas.ActualWidth / 1000)) / 2f) * -joint2.Position.Y) + (skeletonCanvas.ActualHeight / 2);

            line.Stroke = brush;
            line.StrokeThickness = 5;

            skeletonCanvas.Children.Add(line);
        }
Esempio n. 2
0
        private static void CheckMoves(Skeleton skeleton)
        {
            leftHand = skeleton.Joints[JointType.HandLeft];
            rightHand = skeleton.Joints[JointType.HandRight];
            shoulderCenter = skeleton.Joints[JointType.ShoulderCenter];

            trackingId = skeleton.TrackingID;

            // Check if left hand is active.
            if (shoulderCenter.Position.Z - leftHand.Position.Z < 0.25) {
                leftHandActive = false;
                leftHandPositions.Clear();

            } else if (!rightHandActive) {
                leftHandActive = true;
                leftHandPositions.Add(leftHand.Position);
            }

            // Check if right hand is active.
            if (shoulderCenter.Position.Z - rightHand.Position.Z < 0.25) {
                rightHandActive = false;
                rightHandPositions.Clear();

            } else if (!leftHandActive) {
                rightHandActive = true;
                rightHandPositions.Add(rightHand.Position);
            }

            // When no hands are active, reset all starting points and reset swiping directions.
            if (!leftHandActive && !rightHandActive) {
                horizontalStartPoint = null;
                verticalStartPoint = null;
                horizontalDirection = SwipeDirection.None;
                verticalDirection = SwipeDirection.None;

            } else {

                if (rightHandActive) {
                    // Check for horizontal swipes if the right hand is higher than the spine.
                    if (rightHand.Position.Y > skeleton.Joints[JointType.Spine].Position.Y)
                        CheckHorizontalSwipes(Hand.Right);

                    // Check for vertical swipes.
                    if (SwipeUp != null || SwipeDown != null)
                        CheckVerticalSwipes(Hand.Right);
                }

                if (leftHandActive) {
                    // Check for horizontal swipes if the left hand is higher than the spine.
                    if (leftHand.Position.Y > skeleton.Joints[JointType.Spine].Position.Y)
                        CheckHorizontalSwipes(Hand.Left);

                    // Check for vertical swipes.
                    if (SwipeUp != null || SwipeDown != null)
                        CheckVerticalSwipes(Hand.Left);
                }
            }
        }