Esempio n. 1
0
        protected virtual void EndGame()
        {
            if (runningGame == null) return;

            KinectManager.Kinect.ColorFrameReady -= runningGame.OnKinectVideoFrameReady;
            KinectManager.Kinect.SkeletonFrameReady -= runningGame.OnKinectSkeletonFrameReady;
            KinectManager.Kinect.DepthFrameReady -= runningGame.OnKinectDepthFrameReady;

            runningGame.UnloadContent();
            runningGame = null;
        }
Esempio n. 2
0
        protected virtual void StartGame(Type t)
        {
            try
            {
                KinectGame game = KinectGame.Create(t, new GameParameters(resolution, graphics, Window));

                game.LoadContent(Content, GetContentRoot(t));
                game.Initialize();

                KinectManager.Kinect.ColorFrameReady += game.OnKinectVideoFrameReady;
                KinectManager.Kinect.SkeletonFrameReady += game.OnKinectSkeletonFrameReady;
                KinectManager.Kinect.SkeletonFrameReady += game.OnKinectSkeletonFrameReady;
                KinectManager.Kinect.DepthFrameReady += game.OnKinectDepthFrameReady;
                runningGame = game;
            }
            catch (Exception e)
            {
                Debug.WriteLine(e.Message);
            }
        }