/// <summary> /// Initialise une batte /// </summary> /// <param name="game">Le jeu propriétaire</param> /// <param name="side">Si true alors à gauche sinon à droite de l'écran</param> public BatKeyboard(KiPongGame game, Side side, Difficulty d, KeyboardInput i) : base(game, side, d) { input = i; switch (d) { case Difficulty.EASY: BaseSpeed = 8f; increaseSpeed = 0.9f; break; case Difficulty.MEDIUM: BaseSpeed = 10f; increaseSpeed = 1.8f; break; default: BaseSpeed = 12f; increaseSpeed = 3.6f; break; } MaxSpeed = BaseSpeed + 3 * increaseSpeed; speed = BaseSpeed; }
public MenuKeyboard(KiPongGame g, KeyboardInput input) : base(g, "aideMenuKeyboardImg", "aideMenuKeyboardTxt") { this.input = input; }
public JeuKeyboard(Game1 g, Difficulty d, bool isOp, KeyboardInput i) : base(g, d, isOp) { input = i; setBats(); }
public PongKeyboard(KiPongGame g, Difficulty d, bool isOp, KeyboardInput i) : base(g, "aideJeuKeyboardImg", "aideJeuKeyboardTxt", d, isOp) { input = i; setBats(); }
public MenuKeyboard(Game1 g, String title, List<string> items, KeyboardInput input) : base(g, title, items) { this.input = input; }