Esempio n. 1
0
 //doors that will open when the player has acquired the key
 public Door(Game game, string orientation)
     : base(game, "closed_door_" + orientation + "_metal", true)
 {
     openSprite = new BasicSprite(game, "open_door_" + orientation + "_metal", false);
     doorLight = new LightEffect(game, "Lights\\open_door_" + orientation + "_light", Color.White);
     doorLight.hidden = true;
 }
Esempio n. 2
0
 public void addLight(LightEffect l)
 {
     l.addTo(lights);
 }