Esempio n. 1
0
        private static void SimulateMorrigiRelics(
            Random rand,
            GameSession game,
            int systemId,
            FleetInfo randomsFleet,
            int aiPlayerID,
            List <FleetInfo> aiPlayerFleets)
        {
            int numToKill = rand.NextInclusive(5, 6);
            Dictionary <FleetInfo, List <ShipInfo> > shipsInFleets = CombatSimulatorRandoms.GetShipsInFleets(game, aiPlayerFleets);

            if (shipsInFleets.Sum <KeyValuePair <FleetInfo, List <ShipInfo> > >((Func <KeyValuePair <FleetInfo, List <ShipInfo> >, int>)(x => x.Value.Count)) == 0)
            {
                return;
            }
            CombatSimulatorRandoms.UpdateShipsKilled(game, rand, shipsInFleets, randomsFleet.PlayerID, numToKill);
            MorrigiRelicInfo relicInfo = game.GameDatabase.GetMorrigiRelicInfos().ToList <MorrigiRelicInfo>().FirstOrDefault <MorrigiRelicInfo>((Func <MorrigiRelicInfo, bool>)(x => x.FleetId == randomsFleet.ID));

            if (relicInfo != null && relicInfo.IsAggressive)
            {
                List <ShipInfo> list = game.GameDatabase.GetShipInfoByFleetID(randomsFleet.ID, false).ToList <ShipInfo>();
                game.ScriptModules.MorrigiRelic.ApplyRewardsToPlayers(game.App, relicInfo, list, new List <Player>()
                {
                    game.GetPlayerObject(aiPlayerID)
                });
            }
            else
            {
                CombatSimulatorRandoms.FleetDestroyed(game, aiPlayerID, randomsFleet, (ShipInfo)null);
                game.GameDatabase.RemoveFleet(randomsFleet.ID);
            }
        }
Esempio n. 2
0
        private static void SimulateAsteroidMonitors(
            Random rand,
            GameSession game,
            int systemId,
            FleetInfo randomsFleet,
            int aiPlayerID,
            List <FleetInfo> aiPlayerFleets)
        {
            int numToKill = rand.NextInclusive(1, 3);
            Dictionary <FleetInfo, List <ShipInfo> > shipsInFleets = CombatSimulatorRandoms.GetShipsInFleets(game, aiPlayerFleets);

            if (shipsInFleets.Sum <KeyValuePair <FleetInfo, List <ShipInfo> > >((Func <KeyValuePair <FleetInfo, List <ShipInfo> >, int>)(x => x.Value.Count)) == 0)
            {
                return;
            }
            CombatSimulatorRandoms.UpdateShipsKilled(game, rand, shipsInFleets, randomsFleet.PlayerID, numToKill);
            int      encounterIdAtSystem = game.GameDatabase.GetEncounterIDAtSystem(EasterEgg.EE_ASTEROID_MONITOR, systemId);
            ShipInfo shipInfo            = game.GameDatabase.GetShipInfoByFleetID(randomsFleet.ID, false).ToList <ShipInfo>().FirstOrDefault <ShipInfo>((Func <ShipInfo, bool>)(x => x.DesignID == game.ScriptModules.AsteroidMonitor.MonitorCommandDesignId));

            if (shipInfo != null)
            {
                AsteroidMonitorInfo asteroidMonitorInfo = game.GameDatabase.GetAsteroidMonitorInfo(encounterIdAtSystem);
                if (asteroidMonitorInfo != null)
                {
                    asteroidMonitorInfo.IsAggressive = false;
                    game.GameDatabase.UpdateAsteroidMonitorInfo(asteroidMonitorInfo);
                }
                shipInfo.DesignInfo = game.GameDatabase.GetDesignInfo(shipInfo.DesignID);
                List <DesignModuleInfo> source = new List <DesignModuleInfo>();
                foreach (DesignSectionInfo designSection in shipInfo.DesignInfo.DesignSections)
                {
                    source.AddRange((IEnumerable <DesignModuleInfo>)designSection.Modules.ToList <DesignModuleInfo>());
                }
                if (source.Any <DesignModuleInfo>())
                {
                    foreach (SectionInstanceInfo sectionInstanceInfo in game.GameDatabase.GetShipSectionInstances(shipInfo.ID).ToList <SectionInstanceInfo>())
                    {
                        foreach (ModuleInstanceInfo module in game.GameDatabase.GetModuleInstances(sectionInstanceInfo.ID).ToList <ModuleInstanceInfo>())
                        {
                            module.Structure = 0;
                            game.GameDatabase.UpdateModuleInstance(module);
                        }
                    }
                    game.InsertNewMonitorSpecialProject(aiPlayerID, encounterIdAtSystem, randomsFleet.ID);
                }
                else
                {
                    game.GameDatabase.RemoveFleet(randomsFleet.ID);
                    game.GameDatabase.RemoveEncounter(encounterIdAtSystem);
                }
            }
            else
            {
                game.GameDatabase.RemoveFleet(randomsFleet.ID);
                game.GameDatabase.RemoveEncounter(encounterIdAtSystem);
            }
        }
Esempio n. 3
0
        private static void SimulateSwarmerNest(
            Random rand,
            GameSession game,
            int systemId,
            FleetInfo randomsFleet,
            int aiPlayerID,
            List <FleetInfo> aiPlayerFleets)
        {
            int numToKill = rand.NextInclusive(2, 4);
            Dictionary <FleetInfo, List <ShipInfo> > shipsInFleets = CombatSimulatorRandoms.GetShipsInFleets(game, aiPlayerFleets);

            shipsInFleets.Sum <KeyValuePair <FleetInfo, List <ShipInfo> > >((Func <KeyValuePair <FleetInfo, List <ShipInfo> >, int>)(x => x.Value.Count));
            if (shipsInFleets.Sum <KeyValuePair <FleetInfo, List <ShipInfo> > >((Func <KeyValuePair <FleetInfo, List <ShipInfo> >, int>)(x =>
            {
                if (x.Value.Count <= 0)
                {
                    return(0);
                }
                return(x.Value.Sum <ShipInfo>((Func <ShipInfo, int>)(y =>
                {
                    if (y.DesignInfo == null)
                    {
                        return 0;
                    }
                    return CombatAI.GetShipStrength(y.DesignInfo.Class) / 3;
                })));
            })) <= 2)
            {
                foreach (KeyValuePair <FleetInfo, List <ShipInfo> > keyValuePair in shipsInFleets)
                {
                    foreach (ShipInfo shipInfo in keyValuePair.Value)
                    {
                        game.GameDatabase.RemoveShip(shipInfo.ID);
                    }
                    CombatSimulatorRandoms.FleetDestroyed(game, randomsFleet.PlayerID, keyValuePair.Key, (ShipInfo)null);
                    game.GameDatabase.RemoveFleet(keyValuePair.Key.ID);
                }
                if (game.GameDatabase.GetShipInfoByFleetID(randomsFleet.ID, false).ToList <ShipInfo>().Count != 0)
                {
                    return;
                }
                game.GameDatabase.RemoveFleet(randomsFleet.ID);
            }
            else
            {
                CombatSimulatorRandoms.UpdateShipsKilled(game, rand, shipsInFleets, randomsFleet.PlayerID, numToKill);
                List <ShipInfo> list = game.GameDatabase.GetShipInfoByFleetID(randomsFleet.ID, false).ToList <ShipInfo>();
                if (list.Count > 0)
                {
                    CombatSimulatorRandoms.FleetDestroyed(game, aiPlayerID, randomsFleet, list.First <ShipInfo>());
                }
                game.GameDatabase.RemoveFleet(randomsFleet.ID);
            }
        }
Esempio n. 4
0
        private static void SimulateProteans(
            Random rand,
            GameSession game,
            int systemId,
            FleetInfo randomsFleet,
            int aiPlayerID,
            List <FleetInfo> aiPlayerFleets)
        {
            int numToKill = rand.NextInclusive(3, 5);
            Dictionary <FleetInfo, List <ShipInfo> > shipsInFleets = CombatSimulatorRandoms.GetShipsInFleets(game, aiPlayerFleets);

            if (shipsInFleets.Sum <KeyValuePair <FleetInfo, List <ShipInfo> > >((Func <KeyValuePair <FleetInfo, List <ShipInfo> >, int>)(x => x.Value.Count)) == 0)
            {
                return;
            }
            CombatSimulatorRandoms.UpdateShipsKilled(game, rand, shipsInFleets, randomsFleet.PlayerID, numToKill);
            CombatSimulatorRandoms.FleetDestroyed(game, aiPlayerID, randomsFleet, (ShipInfo)null);
            game.GameDatabase.RemoveFleet(randomsFleet.ID);
        }
Esempio n. 5
0
        private static void UpdateShipsKilled(
            GameSession game,
            Random rand,
            Dictionary <FleetInfo, List <ShipInfo> > aiPlayerShips,
            int randomsPlayerID,
            int numToKill)
        {
            int num1 = numToKill;

            for (int index = 0; index < numToKill && num1 > 0 && aiPlayerShips.Keys.Count > 0; ++index)
            {
                bool flag = false;
                while (!flag && aiPlayerShips.Keys.Count > 0)
                {
                    int num2 = 0;
                    foreach (KeyValuePair <FleetInfo, List <ShipInfo> > aiPlayerShip in aiPlayerShips)
                    {
                        num2 += aiPlayerShip.Value.Count;
                        foreach (ShipInfo shipInfo in aiPlayerShip.Value)
                        {
                            ShipInfo ship = shipInfo;
                            if (rand.CoinToss(50))
                            {
                                num1 -= CombatAI.GetShipStrength(ship.DesignInfo.Class) / 3;
                                if (ship.DesignInfo.IsSuulka())
                                {
                                    TurnEvent turnEvent = game.GameDatabase.GetTurnEventsByTurnNumber(game.GameDatabase.GetTurnCount(), aiPlayerShip.Key.PlayerID).FirstOrDefault <TurnEvent>((Func <TurnEvent, bool>)(x => x.ShipID == ship.ID));
                                    if (turnEvent != null)
                                    {
                                        game.GameDatabase.RemoveTurnEvent(turnEvent.ID);
                                    }
                                    game.GameDatabase.InsertTurnEvent(new TurnEvent()
                                    {
                                        EventType    = TurnEventType.EV_SUULKA_DIES,
                                        EventMessage = TurnEventMessage.EM_SUULKA_DIES,
                                        PlayerID     = randomsPlayerID,
                                        SystemID     = aiPlayerShip.Key.SystemID,
                                        ShipID       = ship.ID,
                                        DesignID     = ship.DesignID,
                                        TurnNumber   = game.GameDatabase.GetTurnCount(),
                                        ShowsDialog  = false
                                    });
                                    SuulkaInfo suulkaByShipId = game.GameDatabase.GetSuulkaByShipID(ship.ID);
                                    if (suulkaByShipId != null)
                                    {
                                        game.GameDatabase.RemoveSuulka(suulkaByShipId.ID);
                                    }
                                }
                                game.GameDatabase.RemoveShip(ship.ID);
                                aiPlayerShip.Value.Remove(ship);
                                flag = true;
                                break;
                            }
                        }
                        if (flag)
                        {
                            if (aiPlayerShip.Value.Count == 0)
                            {
                                CombatSimulatorRandoms.FleetDestroyed(game, randomsPlayerID, aiPlayerShip.Key, (ShipInfo)null);
                                game.GameDatabase.RemoveFleet(aiPlayerShip.Key.ID);
                                aiPlayerShips.Remove(aiPlayerShip.Key);
                                break;
                            }
                            break;
                        }
                    }
                    if (num2 == 0)
                    {
                        break;
                    }
                }
            }
            foreach (KeyValuePair <FleetInfo, List <ShipInfo> > aiPlayerShip in aiPlayerShips)
            {
                if (aiPlayerShip.Value.Count > 0)
                {
                    CombatSimulatorRandoms.CheckFleetCommandPoints(game, aiPlayerShip.Key, aiPlayerShip.Value);
                }
            }
        }
Esempio n. 6
0
        private static void SimulatePirateBase(
            Random rand,
            GameSession game,
            int systemId,
            FleetInfo randomsFleet,
            int aiPlayerID,
            List <FleetInfo> aiPlayerFleets)
        {
            int numToKill = rand.NextInclusive(5, 6);
            Dictionary <FleetInfo, List <ShipInfo> > shipsInFleets = CombatSimulatorRandoms.GetShipsInFleets(game, aiPlayerFleets);
            int num1 = shipsInFleets.Sum <KeyValuePair <FleetInfo, List <ShipInfo> > >((Func <KeyValuePair <FleetInfo, List <ShipInfo> >, int>)(x => x.Value.Count));

            if (num1 == 0)
            {
                return;
            }
            PirateBaseInfo pirateBaseInfo = game.GameDatabase.GetPirateBaseInfos().FirstOrDefault <PirateBaseInfo>((Func <PirateBaseInfo, bool>)(x => x.SystemId == systemId));

            if (pirateBaseInfo == null)
            {
                return;
            }
            CombatSimulatorRandoms.UpdateShipsKilled(game, rand, shipsInFleets, randomsFleet.PlayerID, numToKill);
            if (num1 < numToKill)
            {
                return;
            }
            int bounty            = game.AssetDatabase.GlobalPiracyData.Bounties[0];
            List <FleetInfo> list = game.GameDatabase.GetFleetsByPlayerAndSystem(randomsFleet.PlayerID, systemId, FleetType.FL_NORMAL).ToList <FleetInfo>();
            int maxValue          = 0;

            foreach (FleetInfo fleetInfo in list)
            {
                maxValue = game.GameDatabase.GetShipInfoByFleetID(fleetInfo.ID, true).Count <ShipInfo>((Func <ShipInfo, bool>)(x => x.DesignInfo.Class != ShipClass.Station));
            }
            if (maxValue > 0)
            {
                int num2 = rand.NextInclusive(0, maxValue);
                int num3 = bounty + num2 * game.AssetDatabase.GlobalPiracyData.Bounties[1];
            }
            foreach (int num2 in game.GameDatabase.GetStandardPlayerIDs().ToList <int>())
            {
                if (num2 != aiPlayerID)
                {
                    string factionName    = game.GameDatabase.GetFactionName(game.GameDatabase.GetPlayerFactionID(num2));
                    int    reactionAmount = 0;
                    game.AssetDatabase.GlobalPiracyData.ReactionBonuses.TryGetValue(factionName, out reactionAmount);
                    game.GameDatabase.ApplyDiplomacyReaction(num2, aiPlayerID, reactionAmount, new StratModifiers?(StratModifiers.DiplomacyReactionElimPirates), 1);
                }
            }
            game.GameDatabase.InsertTurnEvent(new TurnEvent()
            {
                EventType    = TurnEventType.EV_PIRATE_BASE_DESTROYED,
                EventMessage = TurnEventMessage.EM_PIRATE_BASE_DESTROYED,
                PlayerID     = aiPlayerID,
                SystemID     = systemId,
                TurnNumber   = game.GameDatabase.GetTurnCount(),
                ShowsDialog  = false
            });
            game.GameDatabase.DestroyStation(game, pirateBaseInfo.BaseStationId, 0);
        }
Esempio n. 7
0
        public static bool Simulate(GameSession game, int systemId, List <FleetInfo> fleets)
        {
            if (ScriptHost.AllowConsole)
            {
                App.Log.Trace(string.Format("Simulating RANDOM AI combat at: {0}", (object)systemId), "combat");
            }
            bool flag1 = true;
            Dictionary <PlayerInfo, List <FleetInfo> > dictionary = new Dictionary <PlayerInfo, List <FleetInfo> >();

            foreach (FleetInfo fleet in fleets)
            {
                PlayerInfo playerInfo = game.GameDatabase.GetPlayerInfo(fleet.PlayerID);
                if (playerInfo != null)
                {
                    if (!dictionary.ContainsKey(playerInfo))
                    {
                        dictionary.Add(playerInfo, new List <FleetInfo>());
                        if (!playerInfo.isStandardPlayer && !CombatSimulatorRandoms.IsValidSimulateEncounterPlayer(game, playerInfo.ID))
                        {
                            flag1 = false;
                        }
                    }
                    dictionary[playerInfo].Add(fleet);
                }
            }
            List <ColonyInfo> colonyInfoList = new List <ColonyInfo>();

            PlanetInfo[] systemPlanetInfos = game.GameDatabase.GetStarSystemPlanetInfos(systemId);
            if (systemPlanetInfos != null)
            {
                foreach (PlanetInfo planetInfo in systemPlanetInfos)
                {
                    ColonyInfo colonyInfoForPlanet = game.GameDatabase.GetColonyInfoForPlanet(planetInfo.ID);
                    if (colonyInfoForPlanet != null && colonyInfoForPlanet.IsIndependentColony(game.App))
                    {
                        colonyInfoList.Add(colonyInfoForPlanet);
                    }
                }
            }
            if (!flag1 && colonyInfoList.Count == 0 || dictionary.Keys.Count <PlayerInfo>((Func <PlayerInfo, bool>)(x => x.isStandardPlayer)) != 1)
            {
                return(false);
            }
            bool             flag2          = false;
            PlayerInfo       index1         = dictionary.Keys.First <PlayerInfo>((Func <PlayerInfo, bool>)(x => x.isStandardPlayer));
            List <FleetInfo> aiPlayerFleets = dictionary[index1];

            if (game.ScriptModules.Swarmers != null)
            {
                PlayerInfo index2 = dictionary.Keys.FirstOrDefault <PlayerInfo>((Func <PlayerInfo, bool>)(x => x.ID == game.ScriptModules.Swarmers.PlayerID));
                if (index2 != null)
                {
                    FleetInfo randomsFleet1 = (FleetInfo)null;
                    FleetInfo randomsFleet2 = (FleetInfo)null;
                    foreach (FleetInfo fleetInfo in dictionary[index2])
                    {
                        List <ShipInfo> list = game.GameDatabase.GetShipInfoByFleetID(fleetInfo.ID, false).ToList <ShipInfo>();
                        if (list.Count != 0)
                        {
                            if (list.Any <ShipInfo>((Func <ShipInfo, bool>)(x => x.DesignID == game.ScriptModules.Swarmers.SwarmQueenDesignID)))
                            {
                                randomsFleet1 = fleetInfo;
                            }
                            else
                            {
                                randomsFleet2 = fleetInfo;
                            }
                        }
                    }
                    if (randomsFleet1 != null)
                    {
                        CombatSimulatorRandoms.SimulateSwarmerQueen(CombatSimulatorRandoms._rand, game, systemId, randomsFleet1, index1.ID, aiPlayerFleets);
                    }
                    if (randomsFleet2 != null)
                    {
                        CombatSimulatorRandoms.SimulateSwarmerNest(CombatSimulatorRandoms._rand, game, systemId, randomsFleet2, index1.ID, aiPlayerFleets);
                    }
                    flag2 = true;
                }
            }
            if (game.ScriptModules.Gardeners != null)
            {
                PlayerInfo index2 = dictionary.Keys.FirstOrDefault <PlayerInfo>((Func <PlayerInfo, bool>)(x => x.ID == game.ScriptModules.Gardeners.PlayerID));
                if (index2 != null)
                {
                    FleetInfo randomsFleet = dictionary[index2].FirstOrDefault <FleetInfo>();
                    if (randomsFleet != null)
                    {
                        CombatSimulatorRandoms.SimulateProteans(CombatSimulatorRandoms._rand, game, systemId, randomsFleet, index1.ID, aiPlayerFleets);
                    }
                    flag2 = true;
                }
            }
            if (game.ScriptModules.AsteroidMonitor != null)
            {
                PlayerInfo index2 = dictionary.Keys.FirstOrDefault <PlayerInfo>((Func <PlayerInfo, bool>)(x => x.ID == game.ScriptModules.AsteroidMonitor.PlayerID));
                if (index2 != null)
                {
                    FleetInfo randomsFleet = dictionary[index2].FirstOrDefault <FleetInfo>();
                    if (randomsFleet != null)
                    {
                        CombatSimulatorRandoms.SimulateAsteroidMonitors(CombatSimulatorRandoms._rand, game, systemId, randomsFleet, index1.ID, aiPlayerFleets);
                    }
                    flag2 = true;
                }
            }
            if (game.ScriptModules.MorrigiRelic != null)
            {
                PlayerInfo index2 = dictionary.Keys.FirstOrDefault <PlayerInfo>((Func <PlayerInfo, bool>)(x => x.ID == game.ScriptModules.MorrigiRelic.PlayerID));
                if (index2 != null)
                {
                    FleetInfo randomsFleet = dictionary[index2].FirstOrDefault <FleetInfo>();
                    if (randomsFleet != null)
                    {
                        CombatSimulatorRandoms.SimulateMorrigiRelics(CombatSimulatorRandoms._rand, game, systemId, randomsFleet, index1.ID, aiPlayerFleets);
                    }
                    flag2 = true;
                }
            }
            if (game.ScriptModules.Pirates != null)
            {
                PlayerInfo index2 = dictionary.Keys.FirstOrDefault <PlayerInfo>((Func <PlayerInfo, bool>)(x => x.ID == game.ScriptModules.Pirates.PlayerID));
                if (index2 != null)
                {
                    FleetInfo randomsFleet = dictionary[index2].FirstOrDefault <FleetInfo>();
                    if (randomsFleet != null)
                    {
                        CombatSimulatorRandoms.SimulatePirateBase(CombatSimulatorRandoms._rand, game, systemId, randomsFleet, index1.ID, aiPlayerFleets);
                    }
                    flag2 = true;
                }
            }
            foreach (ColonyInfo indyColony in colonyInfoList)
            {
                Dictionary <PlayerInfo, List <FleetInfo> > enemyPlayers = new Dictionary <PlayerInfo, List <FleetInfo> >();
                foreach (KeyValuePair <PlayerInfo, List <FleetInfo> > keyValuePair in dictionary)
                {
                    if (keyValuePair.Key.isStandardPlayer && game.GameDatabase.GetDiplomacyStateBetweenPlayers(indyColony.PlayerID, keyValuePair.Key.ID) == DiplomacyState.WAR)
                    {
                        enemyPlayers.Add(keyValuePair.Key, keyValuePair.Value);
                    }
                }
                if (enemyPlayers.Keys.Count != 0)
                {
                    CombatSimulatorRandoms.SimulateIndyColony(CombatSimulatorRandoms._rand, game, systemId, indyColony, enemyPlayers);
                    flag2 = true;
                }
            }
            return(flag2);
        }