Esempio n. 1
0
        public void RemoveAttachedParts(HashSet <PartSim> partSims)
        {
            // Loop through the attached parts
            for (int i = 0; i < this.attachNodes.Count; i++)
            {
                AttachNodeSim attachSim = this.attachNodes[i];
                // If the part is in the set then "remove" it by clearing the PartSim reference
                if (partSims.Contains(attachSim.attachedPartSim))
                {
                    attachSim.attachedPartSim = null;
                }
            }

            // Loop through the fuel targets (fuel line sources)
            for (int i = 0; i < this.fuelTargets.Count; i++)
            {
                PartSim fuelTargetSim = this.fuelTargets[i];
                // If the part is in the set then "remove" it by clearing the PartSim reference
                if (fuelTargetSim != null && partSims.Contains(fuelTargetSim))
                {
                    this.fuelTargets[i] = null;
                }
            }

            // Loop through the surface attached fuel targets (surface attached parts for new flow modes)
            for (int i = 0; i < this.surfaceMountFuelTargets.Count; i++)
            {
                PartSim fuelTargetSim = this.surfaceMountFuelTargets[i];
                // If the part is in the set then "remove" it by clearing the PartSim reference
                if (fuelTargetSim != null && partSims.Contains(fuelTargetSim))
                {
                    this.surfaceMountFuelTargets[i] = null;
                }
            }
        }
Esempio n. 2
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        public static AttachNodeSim New(PartSim partSim, String newId, AttachNode.NodeType newNodeType)
        {
            AttachNodeSim nodeSim = pool.Borrow();

            nodeSim.attachedPartSim = partSim;
            nodeSim.nodeType        = newNodeType;
            nodeSim.id = newId;

            return(nodeSim);
        }
Esempio n. 3
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 public void RemoveAttachedParts(HashSet <PartSim> partSims)
 {
     // Loop through the attached parts
     for (int i = 0; i < this.attachNodes.Count; i++)
     {
         AttachNodeSim attachSim = this.attachNodes[i];
         // If the part is in the set then "remove" it by clearing the PartSim reference
         if (partSims.Contains(attachSim.attachedPartSim))
         {
             attachSim.attachedPartSim = null;
         }
     }
 }
Esempio n. 4
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 static private void Reset(AttachNodeSim attachNodeSim) { }
Esempio n. 5
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        public void SetupAttachNodes(Dictionary <Part, PartSim> partSimLookup, LogMsg log)
        {
            if (log != null)
            {
                log.AppendLine("SetupAttachNodes for ", name, ":", partId);
            }

            attachNodes.Clear();

            for (int i = 0; i < part.attachNodes.Count; ++i)
            {
                AttachNode attachNode = part.attachNodes[i];

                if (log != null)
                {
                    log.AppendLine("AttachNode ", attachNode.id, " = ", (attachNode.attachedPart != null ? attachNode.attachedPart.partInfo.name : "null"));
                }

                if (attachNode.attachedPart != null && attachNode.id != "Strut")
                {
                    PartSim attachedSim;
                    if (partSimLookup.TryGetValue(attachNode.attachedPart, out attachedSim))
                    {
                        if (log != null)
                        {
                            log.AppendLine("Adding attached node ", attachedSim.name, ":", attachedSim.partId);
                        }

                        attachNodes.Add(AttachNodeSim.New(attachedSim, attachNode.id, attachNode.nodeType));
                    }
                    else
                    {
                        if (log != null)
                        {
                            log.AppendLine("No PartSim for attached part (", attachNode.attachedPart.partInfo.name, ")");
                        }
                    }
                }
            }

            for (int i = 0; i < part.fuelLookupTargets.Count; ++i)
            {
                Part p = part.fuelLookupTargets[i];

                if (p != null)
                {
                    PartSim targetSim;
                    if (partSimLookup.TryGetValue(p, out targetSim))
                    {
                        if (log != null)
                        {
                            log.AppendLine("Fuel target: ", targetSim.name, ":", targetSim.partId);
                        }

                        fuelTargets.Add(targetSim);
                    }
                    else
                    {
                        if (log != null)
                        {
                            log.AppendLine("No PartSim for fuel target (", p.name, ")");
                        }
                    }
                }
            }
        }
Esempio n. 6
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        // This is the old recursive function for STACK_PRIORITY_SEARCH
        public void GetSourceSet_Old(int type, bool includeSurfaceMountedParts, List <PartSim> allParts, HashSet <PartSim> visited, HashSet <PartSim> allSources, LogMsg log, String indent)
        {
            if (log != null)
            {
                log.Append(indent, "GetSourceSet_Old(", ResourceContainer.GetResourceName(type), ") for ")
                .AppendLine(name, ":", partId);
                indent += "  ";
            }

            // Rule 1: Each part can be only visited once, If it is visited for second time in particular search it returns as is.
            if (visited.Contains(this))
            {
                if (log != null)
                {
                    log.Append(indent, "Returning empty set, already visited (", name, ":")
                    .AppendLine(partId + ")");
                }
                return;
            }

            if (log != null)
            {
                log.AppendLine(indent, "Adding this to visited");
            }

            visited.Add(this);

            // Rule 2: Part performs scan on start of every fuel pipe ending in it. This scan is done in order in which pipes were installed.
            // Then it makes an union of fuel tank sets each pipe scan returned. If the resulting list is not empty, it is returned as result.
            //MonoBehaviour.print("for each fuel line");

            int lastCount = allSources.Count;

            for (int i = 0; i < this.fuelTargets.Count; i++)
            {
                PartSim partSim = this.fuelTargets[i];
                if (partSim != null)
                {
                    if (visited.Contains(partSim))
                    {
                        if (log != null)
                        {
                            log.Append(indent, "Fuel target already visited, skipping (", partSim.name, ":")
                            .AppendLine(partSim.partId, ")");
                        }
                    }
                    else
                    {
                        if (log != null)
                        {
                            log.Append(indent, "Adding fuel target as source (", partSim.name, ":")
                            .AppendLine(partSim.partId, ")");
                        }

                        partSim.GetSourceSet_Old(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
                    }
                }
            }

            // check surface mounted fuel targets
            if (includeSurfaceMountedParts)
            {
                for (int i = 0; i < surfaceMountFuelTargets.Count; i++)
                {
                    PartSim partSim = this.surfaceMountFuelTargets[i];
                    if (partSim != null)
                    {
                        if (visited.Contains(partSim))
                        {
                            if (log != null)
                            {
                                log.Append(indent, "Fuel target already visited, skipping (", partSim.name, ":")
                                .AppendLine(partSim.partId, ")");
                            }
                        }
                        else
                        {
                            if (log != null)
                            {
                                log.Append(indent, "Adding fuel target as source (", partSim.name, ":")
                                .AppendLine(partSim.partId, ")");
                            }

                            partSim.GetSourceSet_Old(type, true, allParts, visited, allSources, log, indent);
                        }
                    }
                }
            }

            if (allSources.Count > lastCount)
            {
                if (log != null)
                {
                    log.Append(indent, "Returning ", (allSources.Count - lastCount), " fuel target sources (")
                    .AppendLine(this.name, ":", this.partId, ")");
                }
                return;
            }


            // Rule 3: This rule has been removed and merged with rules 4 and 7 to fix issue with fuel tanks with disabled crossfeed

            // Rule 4: Part performs scan on each of its axially mounted neighbors.
            //  Couplers (bicoupler, tricoupler, ...) are an exception, they only scan one attach point on the single attachment side,
            //  skip the points on the side where multiple points are. [Experiment]
            //  Again, the part creates union of scan lists from each of its neighbor and if it is not empty, returns this list.
            //  The order in which mount points of a part are scanned appears to be fixed and defined by the part specification file. [Experiment]
            if (fuelCrossFeed)
            {
                lastCount = allSources.Count;
                //MonoBehaviour.print("for each attach node");
                for (int i = 0; i < this.attachNodes.Count; i++)
                {
                    AttachNodeSim attachSim = this.attachNodes[i];
                    if (attachSim.attachedPartSim != null)
                    {
                        if (attachSim.nodeType == AttachNode.NodeType.Stack)
                        {
                            if ((string.IsNullOrEmpty(noCrossFeedNodeKey) == false && attachSim.id.Contains(noCrossFeedNodeKey)) == false)
                            {
                                if (visited.Contains(attachSim.attachedPartSim))
                                {
                                    if (log != null)
                                    {
                                        log.Append(indent, "Attached part already visited, skipping (", attachSim.attachedPartSim.name, ":")
                                        .AppendLine(attachSim.attachedPartSim.partId, ")");
                                    }
                                }
                                else
                                {
                                    if (log != null)
                                    {
                                        log.Append(indent, "Adding attached part as source  (", attachSim.attachedPartSim.name, ":")
                                        .AppendLine(attachSim.attachedPartSim.partId, ")");
                                    }

                                    attachSim.attachedPartSim.GetSourceSet_Old(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
                                }
                            }
                        }
                    }
                }

                if (allSources.Count > lastCount)
                {
                    if (log != null)
                    {
                        log.Append(indent, "Returning " + (allSources.Count - lastCount) + " attached sources (")
                        .AppendLine(this.name, ":", this.partId, ")");
                    }
                    return;
                }
            }

            // Rule 5: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel
            // type was not disabled [Experiment]) and it contains fuel, it returns itself.
            // Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel
            // type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment]
            if (resources.HasType(type) && resourceFlowStates[type] > 0.0)
            {
                if (resources[type] > SimManager.RESOURCE_MIN)
                {
                    allSources.Add(this);

                    if (log != null)
                    {
                        log.Append(indent, "Returning enabled tank as only source (", name, ":")
                        .AppendLine(partId, ")");
                    }

                    return;
                }
            }
            else
            {
                if (log != null)
                {
                    log.Append(indent, "Not fuel tank or disabled. HasType = ", resources.HasType(type))
                    .AppendLine("  FlowState = " + resourceFlowStates[type]);
                }
            }

            // Rule 7: If the part is radially attached to another part and it is child of that part in the ship's tree structure, it scans its
            // parent and returns whatever the parent scan returned. [Experiment] [Experiment]
            if (parent != null && parentAttach == AttachModes.SRF_ATTACH)
            {
                if (fuelCrossFeed)
                {
                    if (visited.Contains(parent))
                    {
                        if (log != null)
                        {
                            log.Append(indent, "Parent part already visited, skipping (", parent.name, ":")
                            .AppendLine(parent.partId, ")");
                        }
                    }
                    else
                    {
                        lastCount = allSources.Count;
                        this.parent.GetSourceSet_Old(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
                        if (allSources.Count > lastCount)
                        {
                            if (log != null)
                            {
                                log.Append(indent, "Returning ", (allSources.Count - lastCount), " parent sources (")
                                .AppendLine(this.name, ":", this.partId, ")");
                            }
                            return;
                        }
                    }
                }
            }

            // Rule 8: If all preceding rules failed, part returns empty list.
            if (log != null)
            {
                log.Append(indent, "Returning empty set, no sources found (", name, ":")
                .AppendLine(partId, ")");
            }

            return;
        }
Esempio n. 7
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        public void GetSourceSet_Internal(int type, bool includeSurfaceMountedParts, List <PartSim> allParts, HashSet <PartSim> visited, HashSet <PartSim> allSources, ref int priMax, LogMsg log, String indent)
        {
            if (log != null)
            {
                log.Append(indent, "GetSourceSet_Internal(", ResourceContainer.GetResourceName(type), ") for ")
                .AppendLine(name, ":", partId);
                indent += "  ";
            }

            // Rule 1: Each part can be only visited once, If it is visited for second time in particular search it returns as is.
            if (visited.Contains(this))
            {
                if (log != null)
                {
                    log.Append(indent, "Nothing added, already visited (", name, ":")
                    .AppendLine(partId + ")");
                }
                return;
            }

            if (log != null)
            {
                log.AppendLine(indent, "Adding this to visited");
            }

            visited.Add(this);

            // Rule 2: Part performs scan on start of every fuel pipe ending in it. This scan is done in order in which pipes were installed.
            // Then it makes an union of fuel tank sets each pipe scan returned. If the resulting list is not empty, it is returned as result.
            //MonoBehaviour.print("for each fuel line");

            int lastCount = allSources.Count;

            for (int i = 0; i < this.fuelTargets.Count; i++)
            {
                PartSim partSim = this.fuelTargets[i];
                if (partSim != null)
                {
                    if (visited.Contains(partSim))
                    {
                        if (log != null)
                        {
                            log.Append(indent, "Fuel target already visited, skipping (", partSim.name, ":")
                            .AppendLine(partSim.partId, ")");
                        }
                    }
                    else
                    {
                        if (log != null)
                        {
                            log.Append(indent, "Adding fuel target as source (", partSim.name, ":")
                            .AppendLine(partSim.partId, ")");
                        }

                        partSim.GetSourceSet_Internal(type, includeSurfaceMountedParts, allParts, visited, allSources, ref priMax, log, indent);
                    }
                }
            }

            if (fuelCrossFeed)
            {
                if (includeSurfaceMountedParts)
                {
                    // check surface mounted fuel targets
                    for (int i = 0; i < surfaceMountFuelTargets.Count; i++)
                    {
                        PartSim partSim = this.surfaceMountFuelTargets[i];
                        if (partSim != null)
                        {
                            if (visited.Contains(partSim))
                            {
                                if (log != null)
                                {
                                    log.Append(indent, "Surface part already visited, skipping (", partSim.name, ":")
                                    .AppendLine(partSim.partId, ")");
                                }
                            }
                            else
                            {
                                if (log != null)
                                {
                                    log.Append(indent, "Adding surface part as source (", partSim.name, ":")
                                    .AppendLine(partSim.partId, ")");
                                }

                                partSim.GetSourceSet_Internal(type, includeSurfaceMountedParts, allParts, visited, allSources, ref priMax, log, indent);
                            }
                        }
                    }
                }

                lastCount = allSources.Count;
                //MonoBehaviour.print("for each attach node");
                for (int i = 0; i < this.attachNodes.Count; i++)
                {
                    AttachNodeSim attachSim = this.attachNodes[i];
                    if (attachSim.attachedPartSim != null)
                    {
                        if (attachSim.nodeType == AttachNode.NodeType.Stack)
                        {
                            if ((string.IsNullOrEmpty(noCrossFeedNodeKey) == false && attachSim.id.Contains(noCrossFeedNodeKey)) == false)
                            {
                                if (visited.Contains(attachSim.attachedPartSim))
                                {
                                    if (log != null)
                                    {
                                        log.Append(indent, "Attached part already visited, skipping (", attachSim.attachedPartSim.name, ":")
                                        .AppendLine(attachSim.attachedPartSim.partId, ")");
                                    }
                                }
                                else
                                {
                                    if (log != null)
                                    {
                                        log.Append(indent, "Adding attached part as source  (", attachSim.attachedPartSim.name, ":")
                                        .AppendLine(attachSim.attachedPartSim.partId, ")");
                                    }

                                    attachSim.attachedPartSim.GetSourceSet_Internal(type, includeSurfaceMountedParts, allParts, visited, allSources, ref priMax, log, indent);
                                }
                            }
                        }
                    }
                }
            }

            // If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel
            // type was not disabled) and it contains fuel, it adds itself.
            if (resources.HasType(type) && resourceFlowStates[type] > 0.0)
            {
                if (resources[type] > resRequestRemainingThreshold)
                {
                    // Get the priority of this tank
                    int pri = GetResourcePriority();
                    if (pri > priMax)
                    {
                        // This tank is higher priority than the previously added ones so we clear the sources
                        // and set the priMax to this priority
                        allSources.Clear();
                        priMax = pri;
                    }
                    // If this is the correct priority then add this to the sources
                    if (pri == priMax)
                    {
                        if (log != null)
                        {
                            log.Append(indent, "Adding enabled tank as source (", name, ":")
                            .AppendLine(partId, ")");
                        }

                        allSources.Add(this);
                    }
                }
            }
            else
            {
                if (log != null)
                {
                    log.Append(indent, "Not fuel tank or disabled. HasType = ", resources.HasType(type))
                    .AppendLine("  FlowState = " + resourceFlowStates[type]);
                }
            }
        }
Esempio n. 8
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 static private void Reset(AttachNodeSim attachNodeSim)
 {
     attachNodeSim.attachedPartSim = null;
 }
Esempio n. 9
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 static private void Reset(AttachNodeSim attachNodeSim)
 {
 }
Esempio n. 10
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        public void SetupAttachNodes(Dictionary <Part, PartSim> partSimLookup, LogMsg log)
        {
            if (log != null)
            {
                log.buf.AppendLine("SetupAttachNodes for " + this.name + ":" + this.partId + "");
            }

            this.attachNodes.Clear();
            for (int i = 0; i < this.part.attachNodes.Count; i++)
            {
                AttachNode attachNode = this.part.attachNodes[i];
                if (log != null)
                {
                    log.buf.AppendLine(
                        "AttachNode " + attachNode.id + " = " +
                        (attachNode.attachedPart != null ? attachNode.attachedPart.partInfo.name : "null"));
                }

                if (attachNode.attachedPart != null && attachNode.id != "Strut")
                {
                    PartSim attachedSim;
                    if (partSimLookup.TryGetValue(attachNode.attachedPart, out attachedSim))
                    {
                        if (log != null)
                        {
                            log.buf.AppendLine("Adding attached node " + attachedSim.name + ":" + attachedSim.partId + "");
                        }

                        AttachNodeSim attachnode = AttachNodeSim.New(attachedSim, attachNode.id, attachNode.nodeType);
                        this.attachNodes.Add(attachnode);
                    }
                    else
                    {
                        if (log != null)
                        {
                            log.buf.AppendLine("No PartSim for attached part (" + attachNode.attachedPart.partInfo.name + ")");
                        }
                    }
                }
            }

            for (int i = 0; i < this.part.fuelLookupTargets.Count; i++)
            {
                Part p = this.part.fuelLookupTargets[i];
                if (p != null)
                {
                    PartSim targetSim;
                    if (partSimLookup.TryGetValue(p, out targetSim))
                    {
                        if (log != null)
                        {
                            log.buf.AppendLine("Fuel target: " + targetSim.name + ":" + targetSim.partId);
                        }

                        this.fuelTargets.Add(targetSim);
                    }
                    else
                    {
                        if (log != null)
                        {
                            log.buf.AppendLine("No PartSim for fuel target (" + p.name + ")");
                        }
                    }
                }
            }
        }
Esempio n. 11
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 private static void Reset(AttachNodeSim attachNodeSim)
 {
     attachNodeSim.attachedPartSim = null;
 }