private void OnBoneSelected(SelectedBone bone) { if (bone == null) { Position = Vector3.zero; Rotation = Vector3.zero; } else { Position = bone.Position; Rotation = bone.Rotation; } }
private void OnBoneSelected(SelectedBone bone) { if (bone == null) { Position = Vector3.zero; Rotation = Vector3.zero; } else { Position = bone.Position; Rotation = bone.Rotation; } }