internal void Init()
        {
            settings = KerbalAlarmClock.settings;

            //if (Resources.clipAlarms.ContainsKey(settings.AlarmsAlertSound))
            //    mbARP.clipAlarmsAlert = Resources.clipAlarms[settings.AlarmsAlertSound];
            //if (Resources.clipAlarms.ContainsKey(settings.AlarmsWarningSound))
            //    mbARP.clipAlarmsWarning = Resources.clipAlarms[settings.AlarmsWarningSound];

            audiosourceAlarm = mbKAC.gameObject.AddComponent<AudioSource>();
            audiosourceAlarm.panLevel = 0;
            audiosourceAlarm.playOnAwake = false;
            audiosourceAlarm.loop = false;
            audiosourceAlarm.Stop();
        }
        //Awake Event - when the DLL is loaded
        internal override void Awake()
        {
            LogFormatted("Awakening the KerbalAlarmClock-{0}", MonoName);

            InitVariables();

            //Event for when the vessel changes (within a scene).
            KACWorkerGameState.VesselChanged += KACWorkerGameState_VesselChanged;

            //Load the Settings values from the file
            //Settings.Load();
            LogFormatted("Loading Settings");
            settings = new Settings("PluginData/settings.cfg");
            Boolean blnSettingsLoaded = settings.Load();
            if (!blnSettingsLoaded) {
                settings = new Settings("settings.cfg");
                blnSettingsLoaded = settings.Load();
                if (blnSettingsLoaded) {
                    settings.FilePath = "PluginData/settings.cfg";
                    System.IO.File.Move(KACUtils.PathPlugin + "/settings.cfg", KACUtils.PathPlugin + "/PluginData/settings.cfg");
                }
            }

            if (!blnSettingsLoaded) {
                settings.FilePath = "PluginData/settings.cfg";
                LogFormatted("Settings Load Failed");
            } else {
                if (!settings.TimeFormatConverted)
                {
                    settings.TimeFormatConverted = true;
                    switch (settings.TimeFormat)
                    {
                        case OldPrintTimeFormat.TimeAsUT: settings.DateTimeFormat = DateStringFormatsEnum.TimeAsUT; break;
                        case OldPrintTimeFormat.KSPString: settings.DateTimeFormat = DateStringFormatsEnum.KSPFormatWithSecs; break;
                        case OldPrintTimeFormat.DateTimeString: settings.DateTimeFormat = DateStringFormatsEnum.DateTimeFormat; break;
                        default: settings.DateTimeFormat = DateStringFormatsEnum.KSPFormatWithSecs; break;
                    }
                    settings.Save();
                }

            }

            //Set up Default Sounds
            settings.VerifySoundsList();

            if (settings.SelectedCalendar == CalendarTypeEnum.Earth) {
                KSPDateStructure.SetEarthCalendar(settings.EarthEpoch);
            }

            //Set initial GameState
            KACWorkerGameState.LastGUIScene = HighLogic.LoadedScene;

            //Load Hohmann modelling data - if in flight mode
            //if ((KACWorkerGameState.LastGUIScene == GameScenes.FLIGHT) && settings.XferModelLoadData)
            if (settings.XferModelLoadData)
                    settings.XferModelDataLoaded = KACResources.LoadModelPoints();

            //get the sounds and set things up
            KACResources.LoadSounds();
            this.ConfigSoundsDDLs();
            InitAudio();

            //Get whether the toolbar is there
            settings.BlizzyToolbarIsAvailable = ToolbarManager.ToolbarAvailable;

            //setup the Toolbar button if necessary
            if (settings.ButtonStyleToDisplay == Settings.ButtonStyleEnum.Toolbar)
            {
                btnToolbarKAC = InitToolbarButton();
            }
            GameEvents.onGUIApplicationLauncherReady.Add(OnGUIAppLauncherReady);
            GameEvents.onGUIApplicationLauncherDestroyed.Add(DestroyAppLauncherButton);
            GameEvents.onGameSceneLoadRequested.Add(OnGameSceneLoadRequestedForAppLauncher);
            GameEvents.Contract.onContractsLoaded.Add(ContractsReady);

            GameEvents.onGUIAdministrationFacilitySpawn.Add(EnterKSCFacility);
            GameEvents.onGUIAstronautComplexSpawn.Add(EnterKSCFacility);
            GameEvents.onGUIMissionControlSpawn.Add(EnterKSCFacility);
            GameEvents.onGUIRnDComplexSpawn.Add(EnterKSCFacility);
            GameEvents.onGUIAdministrationFacilityDespawn.Add(LeaveKSCFacility);
            GameEvents.onGUIAstronautComplexDespawn.Add(LeaveKSCFacility);
            GameEvents.onGUIMissionControlDespawn.Add(LeaveKSCFacility);
            GameEvents.onGUIRnDComplexDespawn.Add(LeaveKSCFacility);

            // Need this one to handle the hideUI cancelling via pause menu
            GameEvents.onGameUnpause.Add(OnUnpause);

            blnFilterToVessel = false;
            if (HighLogic.LoadedScene == GameScenes.TRACKSTATION ||
                HighLogic.LoadedScene == GameScenes.FLIGHT)
                blnShowFilterToVessel = true;

            //Set up the updating function - do this 5 times a sec not on every frame.
            StartRepeatingWorker(settings.BehaviourChecksPerSec);

            InitDropDowns();

            winAlarmImport.KAC = this;
            winAlarmImport.Visible = false;
            winAlarmImport.InitWindow();

            winConfirmAlarmDelete.Visible = false;
            winConfirmAlarmDelete.InitWindow();

            WarpTransitionCalculator.CalcWarpRateTransitions();

            //Hook the Angle renderers
            if (lstScenesForAngles.Contains(HighLogic.LoadedScene))
            {
                PhaseAngle = MapView.MapCamera.gameObject.AddComponent<AngleRenderPhase>();
                EjectAngle = MapView.MapCamera.gameObject.AddComponent<AngleRenderEject>();
            }

            APIAwake();
        }
        private void CreateAutoContracts(Settings.AutoContractBehaviorEnum TypeOfAuto, Contract.State state, Boolean DontCreateAlarmsInsideMargin, Double margin, AlarmActions action)
        {
            if (TypeOfAuto == Settings.AutoContractBehaviorEnum.Next && DontCreateAlarmsInsideMargin)
            {
                //find the next valid contract to have an alarm for
                Contract conNext = lstContracts.Where(ci => ci.ContractState == state &&
                                            ci.DateNext() > KACWorkerGameState.CurrentTime.UT + margin)
                                            .OrderBy(ci => ci.DateNext())
                                            .FirstOrDefault();

                if (conNext != null)
                {
                    AddContractAutoAlarm(conNext, margin, action);
                }
            }
            else if (TypeOfAuto == Settings.AutoContractBehaviorEnum.All || TypeOfAuto == Settings.AutoContractBehaviorEnum.Next)
            {
                Boolean FirstOutsideMargin = false;
                foreach (Contract c in lstContracts.Where(ci => ci.ContractState == state &&
                                            ci.DateNext() > KACWorkerGameState.CurrentTime.UT).OrderBy(ci => ci.DateNext()))
                {
                    AddContractAutoAlarm(c, margin, action);

                    FirstOutsideMargin = (c.DateNext() > KACWorkerGameState.CurrentTime.UT + margin);

                    if (TypeOfAuto == Settings.AutoContractBehaviorEnum.Next && FirstOutsideMargin)
                        break;
                }
            }
        }
Esempio n. 4
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        internal static void SetSkin(Settings.DisplaySkin SkinToSet)
        {
            switch (SkinToSet)
            {
                case Settings.DisplaySkin.Default:
                    _CurrentSkin = DefKSPSkin;
                    _CurrentSkin.font = DefUnitySkin.font;
                    SetStyleDefaults();
                    SetKSPStyles();
                    SetKSPButtons();
                    break;
                case Settings.DisplaySkin.Unity:
                    _CurrentSkin = DefUnitySkin;
                    SetStyleDefaults(); //was 12
                    SetUnityStyles();
                    SetUnityButtons();
                    break;
                case Settings.DisplaySkin.UnityWKSPButtons:
                    _CurrentSkin = DefUnitySkin;
                    SetStyleDefaults();
                    SetUnityStyles();
                    SetKSPButtons();
                    break;
                default:
                    _CurrentSkin = DefKSPSkin;
                    SetStyleDefaults();
                    SetKSPStyles();
                    SetKSPButtons();
                    break;
            }

            SetStyles();

            //this throws an error
            if (OnSkinChanged!=null)
                OnSkinChanged();
        }
        internal double GetBurnMarginSecs(Settings.BurnMarginEnum KerMarginType)
        {
            Double retBurnMargin = 0;
            if (KERWrapper.APIReady)
            {
                switch (KerMarginType)
                {
                    case Settings.BurnMarginEnum.None: retBurnMargin = 0; break;
                    case Settings.BurnMarginEnum.Half: retBurnMargin = KERWrapper.KER.HalfBurnTime; break;
                    case Settings.BurnMarginEnum.Full: retBurnMargin = KERWrapper.KER.BurnTime; break;
                    default: retBurnMargin = 0; break;
                }
            }
            else if (VOIDWrapper.APIReady)
            {
                switch (KerMarginType)
                {
                    case Settings.BurnMarginEnum.None: retBurnMargin = 0; break;
                    case Settings.BurnMarginEnum.Half: retBurnMargin = VOIDWrapper.VOID.HalfBurnTime; break;
                    case Settings.BurnMarginEnum.Full: retBurnMargin = VOIDWrapper.VOID.BurnTime; break;
                    default: retBurnMargin = 0; break;
                }

            }
            return retBurnMargin;
        }