Esempio n. 1
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 //------------------------------------------
 // Class methods
 //------------------------------------------
 public CameraTarget()
     : base()
 {
     m_Target = null;
     m_vLookAtOffset = new Vector3(0, 2.8f, 0);
     m_vDesiredPositionOffset = new Vector3(0, 2000.0f, 3300.0f);
     m_vVelocity = Vector3.Zero;
 }
Esempio n. 2
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        public bool Init(int ID, Object3D target)
        {
            base.Init(ID, ECamType.ECAMERA_TYPE_TARGET, target.GetPosition(), target.GetRotation());

            m_Target = target;

            // Set the camera offsets
            m_vDesiredPositionOffset = new Vector3(0.0f, 1500.0f, 3500.0f);
            m_vLookAtOffset = new Vector3(0.0f, 350.0f, 0.0f);

            return true;
        }
Esempio n. 3
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        public int CreateCamera(Camera.ECamType type, bool bActive, Object3D target, Vector3 pos, Vector3 rot)
        {
            int iCameraID = ++m_iIDCameraCounter;

            if (GetCamera(iCameraID) != null)
                return INVALID_CAMERA_ID;

            if (type == Camera.ECamType.ECAMERA_TYPE_TARGET)
            {
                CameraTarget newCamera = new CameraTarget();
                newCamera.Init(iCameraID, target);
                m_CameraList.Add(newCamera);
            }
            else if (type == Camera.ECamType.ECAMERA_TYPE_FREE)
            {
                CameraFree newCamera = new CameraFree();
                newCamera.Init(iCameraID, pos, rot);
                m_CameraList.Add(newCamera);
            }

            if (bActive)
            {
                // we set as active camera by default the first created one
                m_iActiveCameraID = iCameraID;
            }

            return iCameraID;
        }
Esempio n. 4
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 public void SetTarget(Object3D target)
 {
     m_Target = target;
     UpdateWorldPositions();
     m_vPosition = m_vDesiredPosition;
 }