Esempio n. 1
0
File: Map.cs Progetto: uvbs/bot-2016
        /// <summary>
        /// Gets the player's tile.
        /// </summary>
        /// <returns></returns>
        public Map.Tile GetPlayerTile()
        {
            byte playerZ = this.Client.Player.Z;
            int  floor   = 0;

            if (playerZ <= 7)
            {
                floor = 7 - playerZ;
            }
            else
            {
                floor = 2;
            }
            int tileNumber = this.Client.Memory.ReadInt32(this.TileNumberStart +
                                                          (Constants.Map.MaxTilesPerFloor * floor * 4) +
                                                          Constants.Map.TileNumberCenterOffset);

            Map.Tile t = this.CachedTiles[tileNumber];
            t.UpdateObjects();
            uint id = this.Client.Player.ID;

            if (!t.ContainsCreature(id))
            {
                return(null);
            }
            t.WorldLocation      = this.Client.Player.Location;
            t.RealMemoryLocation = this.TileNumberToMemoryLocation(t.TileNumber, t);
            t.MemoryLocation     = this.CentralizeMemoryLocation(t.RealMemoryLocation, t);
            return(t);
        }
Esempio n. 2
0
File: Map.cs Progetto: uvbs/bot-2016
        /// <summary>
        /// Gets a tile.
        /// </summary>
        /// <param name="tileNumber">The tile number to look for.</param>
        /// <param name="playerTile">The player's tile, used to get memory location and world location.</param>
        /// <param name="mapBegin">The memory address of the beginning of the map structure.</param>
        /// <returns></returns>
        public Map.Tile GetTile(int tileNumber, Map.Tile playerTile, int mapBegin = 0)
        {
            if (tileNumber < 0 || tileNumber >= this.CachedTiles.Length)
            {
                return(null);
            }

            if (playerTile == null)
            {
                playerTile = this.GetPlayerTile();
            }
            if (playerTile == null)
            {
                return(null);
            }

            if (mapBegin == 0)
            {
                mapBegin = this.MapStart;
            }

            Map.Tile t = this.CachedTiles[tileNumber];
            t.Address = mapBegin + this.Client.Addresses.Map.TileStep * tileNumber;
            t.UpdateObjects();
            t.RealMemoryLocation = this.TileNumberToMemoryLocation(t.TileNumber, playerTile);
            t.MemoryLocation     = this.CentralizeMemoryLocation(t.RealMemoryLocation, playerTile);
            t.WorldLocation      = this.MemoryLocationToWorldLocation(t.MemoryLocation, playerTile);
            return(t);
        }