Esempio n. 1
0
        private void CalcAirBaseAttackDamage(dynamic json)
        {
            var i = 1;

            foreach (var entry in json)
            {
                AirBattleResult.Add(entry, "基地" + i++);
                CalcKoukuDamage(entry);
            }
        }
Esempio n. 2
0
        private void InspectAirRaidBattle(int areaId, dynamic json)
        {
            SetFormation(json);
            var attack = json.api_air_base_attack;
            var stage1 = attack.api_stage1;

            AirControlLevel = (int)stage1.api_disp_seiku;
            var ships = (ShipStatus[])CreateShipsForAirBase(json);

            _friend      = Record.Setup(ships, false);
            _guard       = new Record[0];
            FighterPower = _airBase.GetAirBase(areaId).CalcInterceptionFighterPower();
            SetupEnemyDamageRecord(json, false);
            SetEnemyFighterPower();
            BattleState = BattleState.AirRaid;
            AirBattleResult.Clear();
            AirBattleResult.Add(json.api_air_base_attack, "空襲");
            CalcKoukuDamage(json.api_air_base_attack);
            SetAirRaidResultRank(json);
            SetResult();
            CleanupResult();
        }
Esempio n. 3
0
        private void CalcDamage(dynamic json)
        {
            foreach (KeyValuePair <string, dynamic> kv in json)
            {
                if (kv.Value == null)
                {
                    continue;
                }
                switch (kv.Key)
                {
                case "api_air_base_injection":
                    AirBattleResult.Add(kv.Value, "AB噴式");
                    CalcKoukuDamage(kv.Value);
                    break;

                case "api_injection_kouku":
                    AirBattleResult.Add(kv.Value, "噴式");
                    CalcKoukuDamage(kv.Value);
                    break;

                case "api_air_base_attack":
                    CalcAirBaseAttackDamage(kv.Value);
                    break;

                case "api_n_support_info":
                    CalcSupportDamage(kv.Value);
                    break;

                case "api_n_hougeki1":
                    CalcDamageByTurn(kv.Value);
                    break;

                case "api_n_hougeki2":
                    CalcDamageByTurn(kv.Value);
                    break;

                case "api_kouku":
                    AirBattleResult.Add(kv.Value, "航空戦");
                    CalcKoukuDamage(kv.Value);
                    break;

                case "api_kouku2":
                    AirBattleResult.Add(kv.Value, "航空戦2");
                    CalcKoukuDamage(kv.Value);
                    break;

                case "api_support_info":
                    CalcSupportDamage(kv.Value);
                    break;

                case "api_opening_taisen":
                    CalcDamageByTurn(kv.Value);
                    break;

                case "api_opening_atack":
                    CalcDamageAtOnce(kv.Value);
                    break;

                case "api_friendly_battle":
                    CalcFriendAttackDamage(kv.Value);
                    break;

                case "api_hougeki":
                    CalcDamageByTurn(kv.Value);
                    break;

                case "api_hougeki1":
                    CalcDamageByTurn(kv.Value);
                    break;

                case "api_hougeki2":
                    CalcDamageByTurn(kv.Value);
                    break;

                case "api_hougeki3":
                    CalcDamageByTurn(kv.Value);
                    break;

                case "api_raigeki":
                    CalcDamageAtOnce(kv.Value);
                    break;
                }
            }
        }