public ObservableCollection <Passwordclass> LoadDataFromXml() { document = LoadXml(); nodelist = document.SelectNodes("/" + Root + "/" + Branch); ObservableCollection <Passwordclass> PasswordCollection = new ObservableCollection <Passwordclass>(); try { foreach (XmlNode node in nodelist) { if (node != null) { Passwordclass PasswordList = new Passwordclass(); PasswordList.Id = Convert.ToInt32(node["id"].InnerText); PasswordList.Name = node["nazwa"].InnerText; PasswordList.Category = node["kategoria"].InnerText; PasswordList.Level = node["poziom"].InnerText; PasswordCollection.Add(PasswordList); } } } catch (Exception ex) { MessageBox.Show(ex.Message); } document.Save(@XmlName); return(PasswordCollection); }
public ObservableCollection <Passwordclass> LookForDataInXml(string Data1, string Data1Key, string Data2, string Data2Key, string Data3, string Data3Key) { ObservableCollection <Passwordclass> PasswordCollection = new ObservableCollection <Passwordclass>(); document = LoadXml(); try { XmlNodeList nodeList = document.DocumentElement.SelectNodes("//" + Branch + "[" + Data1Key + "=" + "'" + Data1 + "'" + " and " + Data2Key + "=" + "'" + Data2 + "'" + " and " + Data3Key + "=" + "'" + Data3 + "'" + "]"); foreach (XmlNode node in nodeList) { Passwordclass PasswordList = new Passwordclass(); PasswordList.Id = Convert.ToInt32(node["id"].InnerText); PasswordList.Name = node["nazwa"].InnerText; PasswordList.Category = node["kategoria"].InnerText; PasswordList.Level = node["poziom"].InnerText; PasswordCollection.Add(PasswordList); } } catch (Exception ex) { MessageBox.Show(ex.Message); } document.Save(@XmlName); return(PasswordCollection); }
private void PlayerReadyButton(object sender, RoutedEventArgs e) { Random rnd = new Random(); int passwordTake = (int)((PasswordAmount)this.PasswordsComboBox.SelectedItem); for (int i = 0; i < passwordTake; i++) { int elementIndex = rnd.Next(0, PasswordCollection.Count - 1); PasswordGameCollection.Add(PasswordCollection.ElementAt(elementIndex)); PasswordCollection.RemoveAt(elementIndex); } Passwordclass PasswordList = new Passwordclass(); PasswordList = PasswordGameCollection.ElementAt(0); PasswordGameCollection.RemoveAt(0); PasswordLabelContent = PasswordList.Name; CategoryLabelContent = PasswordList.Category; PasswordAmountToQuess = passwordTake; playerReady = true; StackReadyPanel.Visibility = Visibility.Hidden; TimerTextBlock.Visibility = Visibility.Visible; TimeForClock = TimeChoosen; Timer.Start(); }
private void Sort(object sender, RoutedEventArgs e) { Passwordclass PasswordObject = new Passwordclass(); PasswordCollection = PasswordObject.SortCollection(PasswordCollection, this.ValueSortTypeComboBox.SelectedItem.ToString(), _TypeOfSort); UpdateListView(PasswordCollection); }
private void RemoveSelected(object sender, RoutedEventArgs e) { while (PasswordListWiev.SelectedItems.Count > 0) { Passwordclass item = (Passwordclass)PasswordListWiev.SelectedItem; PasswordCollection.Remove(PasswordCollection.Single(x => x.Id == item.Id)); int id = 1; foreach (var Password in PasswordCollection) { Password.Id = id; id++; } Passworded.UpdateXmlData(PasswordCollection); } }
private void AddButton_Click(object sender, RoutedEventArgs e) { var NewPasswordCollection = new ObservableCollection <Passwordclass>(); var PasswordModel = new Passwordclass(); var PasswordXml = new PasswordsXml(); NewPasswordCollection = PasswordXml.LoadDataFromXml(); if (this.newName.Text.ToString() == String.Empty || this.newCategory.Text.ToString() == String.Empty) { MessageBox.Show("Żadne pole nie może być puste!..."); } else { bool IfExist = PasswordModel.SearchDataInCollection(NewPasswordCollection, this.newName.Text.ToString(), this.newCategory.Text.ToString()); if (IfExist == true) { MessageBox.Show("Przykro mi, takie hasło jest już w bazie..."); } else { int lastId = PasswordModel.GetLastIdIndexValue(NewPasswordCollection) + 1; PasswordXml.AddDataToXml(lastId, this.newName.Text.ToString(), this.newCategory.Text.ToString(), this.newLevel.Text.ToString()); PasswordModel.Id = lastId; PasswordModel.Category = this.newCategory.Text.ToString(); PasswordModel.Name = this.newName.Text.ToString(); PasswordModel.Level = this.newLevel.Text.ToString(); NewPasswordCollection.Add(PasswordModel); MainWindow mainWindow = (MainWindow)Application.Current.MainWindow; mainWindow.PasswordCollection = NewPasswordCollection; mainWindow.UpdateListView(mainWindow.PasswordCollection); // this.Close(); //MessageBox.Show("Dodano nowe hasło!"); - optionally } } }
private void PasswordGuessed(object sender, RoutedEventArgs e) { if (playerReady) { StackReadyPanel.Visibility = Visibility.Visible; // here is some problem (only in full screen mode) with refreshing points in label graphic structure if (TeamToPLay && PasswordAmountToQuess > 0) { Team2Score += 1; Team2ScoreContent = Team2Score.ToString() + " pkt"; Team2ScoreLabel.Refresh(); } else if (!TeamToPLay && PasswordAmountToQuess > 0) { Team1Score += 1; Team1ScoreContent = Team1Score.ToString() + " pkt"; Team1ScoreLabel.Refresh(); } Task.Factory.StartNew(() => { Dispatcher.BeginInvoke(DispatcherPriority.ApplicationIdle, new Action(() => { Team1ScoreLabel.UpdateLayout(); })); }); Dispatcher.BeginInvoke(DispatcherPriority.ApplicationIdle, new Action(() => { Team2ScoreLabel.UpdateLayout(); })); PasswordAmountToQuess--; GameIterations--; try { if (PasswordAmountToQuess == 0 && GameIterations > 0) { Timer.Stop(); TimeForClock = TimeChoosen; if (TeamToPLay) { TeamLabelContent = Team1List.ElementAt(0); PlayerLabelContent = Team1List.ElementAt(1); Team1List.RemoveRange(0, 2); TeamToPLay = team1; } else { TeamLabelContent = Team2List.ElementAt(0); PlayerLabelContent = Team2List.ElementAt(1); Team2List.RemoveRange(0, 2); TeamToPLay = team2; } TimerTextBlock.Visibility = Visibility.Hidden; PasswordAmountToQuess = (int)((PasswordAmount)this.PasswordsComboBox.SelectedItem); MessageBox.Show("Następny gracz!"); playerReady = false; } else if (GameIterations > 0) { Passwordclass PasswordList = new Passwordclass(); PasswordList = PasswordGameCollection.ElementAt(0); PasswordGameCollection.RemoveAt(0); PasswordLabelContent = PasswordList.Name; CategoryLabelContent = PasswordList.Category; } playerReady = false; if (GameIterations <= 0) { int result = Team2Score - Team1Score; if (result > 0) { MessageBox.Show("Koniec gry!\n Wygrała drużyna: " + Team2Name); } else if (result == 0) { MessageBox.Show("Koniec gry!\n REMIS!"); } else { MessageBox.Show("Koniec gry!\n Wygrała drużyna: " + Team1Name); } SetParametersDefault(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } }